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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag BOARD GAMES

      1. Home
      2. STRETCH GOALS, WHO NEEDS ‘EM
      STRETCH GOALS, WHO NEEDS ‘EM
      • Christian StrainChristian Strain
      • ASKING FOR TROBILS
      • BOARD GAMES
      • August 5, 2015
      • 0 Comments
      STRETCH GOALS, WHO NEEDS ‘EM

      The next Kickstarter from Kraken Games, Flippin Monsters, will not feature any Stretch Goals. There’s been an overwhelming attitude lately among creators that Stretch Goals are an absolute must. Backers expect…

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      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?
      • Scott CaputoScott Caputo
      • ADVICE
      • BALANCE
      • July 27, 2015
      • 0 Comments
      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?

      Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…

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      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS – 2015 EDITION
      • Jeff CorneliusJeff Cornelius
      • AMBERDEN AFFAIR
      • BOARD GAMES
      • July 22, 2015
      • 0 Comments
      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS – 2015 EDITION

      AND NOW FOR THOSE OF YOU THAT WILL BE IN INDIANAPOLIS NEXT WEEK … In our previous post, Jasmine gave you some ideas on how to create your very own #GenCant…

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      THE CHAOS CAULDRON: IN DEFENSE OF DICE-ROLLING AND CARD SHUFFLING
      • Guest AuthorGuest Author
      • BOARD GAMES
      • CARD SHUFFLING
      • June 29, 2015
      • 0 Comments
      THE CHAOS CAULDRON: IN DEFENSE OF DICE-ROLLING AND CARD SHUFFLING

      This is a guest post by Joey Vigour (Designer, Chaosmos, game publisher at Mirror Box Games). To know Joey is to experience a bold new world, and to meet one of the…

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      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 25, 2015
      • 0 Comments
      GRAPHIC DESIGN TIPS FOR SELL SHEETS: A SELL SHEET MAKEOVER PART 2

      Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…

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      IT’S BEEN A LONG ROAD – STONES OF FATE’S JOURNEY TO YOUR FLGS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • May 22, 2015
      • 0 Comments
      IT’S BEEN A LONG ROAD – STONES OF FATE’S JOURNEY TO YOUR FLGS

      We’ve finally reached the end of our journey, or is it just the beginning? Either way, Stones of Fate hit a major milestone this week – it’s now available at…

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      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 18, 2015
      • 0 Comments
      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER

      I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat, and time. And of course…

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      FUNDAMENTAL REASON TO PLAY: BE A GOOD LOSER
      • Guest AuthorGuest Author
      • ADVICE
      • BEING A GOOD SPORT
      • May 13, 2015
      • 0 Comments
      FUNDAMENTAL REASON TO PLAY: BE A GOOD LOSER

      We’ve seen Eliot Hochberg around at various conventions and know that he’s serious about game making, both as a publisher (Modest Games) and as a designer, pitching Urosette (recently picked up as…

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      “ASK THE LEAGUE” ARE 2 PLAYER ONLY GAMES ECONOMICALLY VIABLE?
      • Norv BrooksNorv Brooks
      • 2 PLAYER
      • ASK THE LEAGUE
      • April 24, 2015
      • 0 Comments
      “ASK THE LEAGUE” ARE 2 PLAYER ONLY GAMES ECONOMICALLY VIABLE?

      See what the members of the league say regarding design and publishing of these titles and share your own thoughts below in the comments! CHRISTINA: Before we found other gamers,…

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      MECHANICS FACE OFF: DICE VS. CARDS
      • Scott CaputoScott Caputo
      • BOARD GAMES
      • CARDS
      • April 8, 2015
      • 0 Comments
      MECHANICS FACE OFF: DICE VS. CARDS

      WHAT’S THE DIFFERENCE BETWEEN ROLLING A DIE AND DRAWING A CARD? MAYBE MORE THAN YOU REALIZE. In my day job, I design casino games, so I spend a lot of…

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      Posts pagination

      1 … 3 4 5 6
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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