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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3630 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3797 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3325 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4548 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3427 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 22994 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 1
      • Jeff CorneliusJeff Cornelius
      • DOMINION
      • GAME MAKING
      • January 20, 2014
      • 0 Comments
      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 1

      What is this thing we call game making? And how does it relate to other forms of design and manufacturing? Is there a better way to make games? These are…

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      KICKSTARTING STONES OF FATE: BUILDING SUCCESS THROUGH FAILURE
      • Jeff CorneliusJeff Cornelius
      • KICKSTARTER
      • RELAUNCH
      • January 19, 2014
      • 0 Comments
      KICKSTARTING STONES OF FATE: BUILDING SUCCESS THROUGH FAILURE

      As I sit here on the eve of re-launching my Stones of Fate project, I can’t help but think about all I have learned the past year and how much more confident…

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      EVERYONE CAN WIN, EVERYONE CAN LOSE
      • Luke LaurieLuke Laurie
      • CO-OP GAMES
      • GAME DESIGN
      • January 17, 2014
      • 0 Comments
      EVERYONE CAN WIN, EVERYONE CAN LOSE

      Rethinking Winning in Games Why I Design It’s a glorious thing to design games. I’m not talking about publishing, making money, or even finishing games. I’m talking about the pure…

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      AN OVER-COMPLICATED APPROACH TO CRAFTING THE PERFECT GAME NIGHT
      • Michael DomenyMichael Domeny
      • BOARD GAMES
      • CO-OP GAMES
      • January 15, 2014
      • 0 Comments
      AN OVER-COMPLICATED APPROACH TO CRAFTING THE PERFECT GAME NIGHT

      Game Night is a regular installment in our house. Sometimes it is impromptu, other times it’s a scheduled event. But you can be assured that if someone comes over to…

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      WHY I DESIGN
      • Brad BrooksBrad Brooks
      • BOARD GAMES
      • D&D
      • January 13, 2014
      • 0 Comments
      WHY I DESIGN

      MY DAD HAS BEEN DESIGNING BOARD GAMES SINCE BEFORE I WAS BORN. I have early memories of road rally games and bull fighting games. I remember an ongoing quest of…

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      INTRODUCTION
      • Peter VaughanPeter Vaughan
      • BLOGGING
      • INTRODUCTION
      • January 10, 2014
      • 0 Comments
      INTRODUCTION

      Welcome to the League of GameMakers! WHO ARE WE? By day we are science teachers, animators, technical directors, comic book artists, electrical engineers, parents and many other professions. By night,…

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      Posts pagination

      1 … 49 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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