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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3633 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3800 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3328 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4555 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3431 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23069 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      BROKEN BADLY: A “WHAT NOT TO DO” FOR A KICKSTARTER GAME
      • Christian StrainChristian Strain
      • EVIL INTENT
      • KICKSTARTER LESSONS
      • May 14, 2014
      • 0 Comments
      BROKEN BADLY: A “WHAT NOT TO DO” FOR A KICKSTARTER GAME

      Once upon a time there was a game called Evil Intent being funded on Kickstarter. Though the funding was successful, and though the printing went mostly well, there is a cautionary tale…

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      HOW TO APPROACH A MANUFACTURER WITH YOUR GAME
      • Tom JollyTom Jolly
      • BOARDGAME
      • MANUFACTURING
      • May 12, 2014
      • 0 Comments
      HOW TO APPROACH A MANUFACTURER WITH YOUR GAME

      There are a few ways to go about getting your game to print. One is to make it yourself. This involves high financial risk, probable disappointment, and a huge investment…

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      THE GRAPHIC TRUTH OF BOARD GAMES
      • Michael DomenyMichael Domeny
      • BAR GRAPHS
      • BATTLESHIP
      • May 9, 2014
      • 0 Comments
      THE GRAPHIC TRUTH OF BOARD GAMES

      Continue reading
      KICKSTARTER QUESTIONS WITH CHRIS HENDERSON
      • adminadmin
      • CHRIS HENDERSON
      • CROWDFUNDING TIPS
      • May 7, 2014
      • 0 Comments
      KICKSTARTER QUESTIONS WITH CHRIS HENDERSON

      TheLeague of Gamemakers brings you more Kickstarter tips! In our series, Kickstarter Questions, we’ve asked the same 7 questions of project creators who have started and finished a campaign to discover the…

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      DO YOU PROTOSPIEL?
      • Peter VaughanPeter Vaughan
      • BOARDGAME BUILDERS
      • DESIGNERS
      • May 5, 2014
      • 0 Comments
      DO YOU PROTOSPIEL?

      EXCUSE ME, PROTOSPIEL? Basically, designer’s heaven. Affordable, full of connections, game testing all weekend long! WHAT’S INSIDE In this blog post we’re going to cover: The games The people and…

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      REFINING YOUR GAME
      • Luke LaurieLuke Laurie
      • ASKING FOR TROBILS
      • GAME DESIGN
      • May 2, 2014
      • 0 Comments
      REFINING YOUR GAME

      This is Part 3 of my series, “How to Design a Worker Placement Game.” Most of this piece is applicable to any type of game design, but it draws specific…

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      PACKAGING YOUR GAME SO STORES CAN, Y’KNOW, SELL IT.
      • Christina MajorChristina Major
      • GRAPHIC DESIGN
      • PACKAGE DESIGN
      • April 30, 2014
      • 0 Comments
      PACKAGING YOUR GAME SO STORES CAN, Y’KNOW, SELL IT.

      Your game’s packaging may not matter too much in online sales or Kickstarter, but if you want to distribute to game stores, you need to be smart about it. It…

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      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 2
      • Jeff CorneliusJeff Cornelius
      • GAME MAKING
      • ITERATIVE DEVELOPMENT
      • April 28, 2014
      • 0 Comments
      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 2

      Welcome back! In part 1 I outlined the various disciplines in systems engineering and how they relate to gamemaking. Let’s quickly review: REQUIREMENTS DEFINITION – ensure you know exactly what you want…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 2
      • Luke LaurieLuke Laurie
      • BALANCE
      • DESIGN
      • April 25, 2014
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 2

      ARE YOU READY TO START BUILDING? In Part 1 we covered the first two steps of building a worker placement game: Research and Innovate. In this installment, we’ll cover the Build step.…

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      KICKSTARTER QUESTIONS WITH SAAR SHAI
      • adminadmin
      • CROWDFUNDING TIPS
      • DOUBLE EDGED CARDS LTD
      • April 23, 2014
      • 0 Comments
      KICKSTARTER QUESTIONS WITH SAAR SHAI

      TheLeague of Gamemakers is on a mission to crack the code of Kickstarter funding! In our series, Kickstarter Questions, we’ve asked the same 7 questions of project creators who have started and…

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      Posts pagination

      1 … 44 45 46 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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