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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3630 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3797 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3325 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4548 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3427 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 22998 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      “ASK THE LEAGUE” – WHAT TOOLS DO YOU USE FOR GAME DESIGN?
      • Brad BrooksBrad Brooks
      • ANALOG TOOLS
      • ASK THE LEAGUE
      • December 5, 2014
      • 0 Comments
      “ASK THE LEAGUE” – WHAT TOOLS DO YOU USE FOR GAME DESIGN?

      What are the essential tools in the League members’ utility belts? Below are a few tips and tricks from members of the League of Gamemakers. Feel free to share your own…

      Continue reading
      WHY I’M TERRIBLE AT SENTINELS OF THE MULTIVERSE…
      • Guest AuthorGuest Author
      • ALPHA GAMER
      • CO-OP GAMES
      • December 3, 2014
      • 0 Comments
      WHY I’M TERRIBLE AT SENTINELS OF THE MULTIVERSE…

      …AND OTHER LESSONS LEARNED FROM CO-OP GAMES Introduction by Peter Vaughan: Nicholas Yu is an active and positive collaborator on Facebook, Game Crafter, Kickstarter, Twitter (@yutingxiang) and at the League –…

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      STEPPING UP YOUR GAME’S THEME
      • Christian StrainChristian Strain
      • ABYSS
      • BRUNO CATHALA
      • December 1, 2014
      • 0 Comments
      STEPPING UP YOUR GAME’S THEME

      Kickstarter has gone through some significant changes over the last couple of years, and as a result, the boardgaming industry has as a whole. The biggest change is the amount…

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      HOLIDAY GAME WISHLIST
      • Peter VaughanPeter Vaughan
      • BLACK FRIDAY
      • BOARD GAMES
      • November 28, 2014
      • 0 Comments
      HOLIDAY GAME WISHLIST

      IT’S BLACK FRIDAY, WHY ARE YOU READING THIS? Aren’t you at the mall, shoved in like cattle among the aisles of Target trying to get a deal on a video…

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      TOP 10 WAYS FOR A GAMER TO SURVIVE THANKSGIVING
      • Kelsey DomenyKelsey Domeny
      • BOARD GAMES
      • BOREDOM
      • November 26, 2014
      • 0 Comments
      TOP 10 WAYS FOR A GAMER TO SURVIVE THANKSGIVING

      Don’t get me wrong, I love Thanksgiving. Nothing says “I’m so glad our forefathers stole this land” like gorging ourselves on a supply of food that could feed a small…

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      ARE YOU READY FOR SOME FOOTBALL?!
      • Jeff CorneliusJeff Cornelius
      • FOOTBALL
      • GAME DESIGN
      • November 24, 2014
      • 0 Comments
      ARE YOU READY FOR SOME FOOTBALL?!

      It’s Thanksgiving season, that time of year where many of us will be sitting down to way too much food, spending time with family, maybe playing some games, and if…

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      “ASK THE LEAGUE” – WHAT INTELLECTUAL PROPERTY WOULD YOU LIKE TO USE IN A GAME DESIGN?
      • Brad BrooksBrad Brooks
      • ASK THE LEAGUE
      • BOARD GAMES
      • November 21, 2014
      • 0 Comments
      “ASK THE LEAGUE” – WHAT INTELLECTUAL PROPERTY WOULD YOU LIKE TO USE IN A GAME DESIGN?

      NORV: The movie Westworld starring Yul Brynner. It’s an exotic amusement park where guests get to interact with androids in 3 different worlds – actually I only remember 2 of the worlds…

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      MISSION: FATFROG
      • Christina MajorChristina Major
      • DICE ROLLING GAMES
      • FAMILY
      • November 19, 2014
      • 0 Comments
      MISSION: FATFROG

      It’s Thanksgiving weekend, and you’re staring down the barrel of TV marathons, Black Friday line-standing, or conversation about Great Uncle Rob’s chronic [REDACTED] with family. Your mission, should you choose to accept…

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      THE PRICE IS RIGHT!
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARDGAMES
      • November 17, 2014
      • 0 Comments
      THE PRICE IS RIGHT!

      Now that we are moving toward getting Stones of Fate out to retail stores, one thing on my mind has been “How do I set the MSRP?” I am sure this is a question…

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      BGG.CON 2014 EXHIBITOR MEGA GUIDE
      • Peter VaughanPeter Vaughan
      • 2014
      • BGG
      • November 14, 2014
      • 0 Comments
      BGG.CON 2014 EXHIBITOR MEGA GUIDE

      In one week, 2,500 or gamers – board game geeks if you will – convene in Texas to PLAY some games! BGG.con has a familiar ‘family’ feel, with open and relaxed gaming. As the…

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      Posts pagination

      1 … 35 36 37 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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