A LEAGUE OF YOUR OWN: BUILDING A GAME DESIGN COMMUNITY
One of the coolest things about game design, in my opinion, is that whether you’re a solo designer or you’re part of a team, you need other people to help…
One of the coolest things about game design, in my opinion, is that whether you’re a solo designer or you’re part of a team, you need other people to help…
David Mullich is a video game designer and consultant, and a game production instructor at The Los Angeles Film School. We’ve ‘met’ David through twitter – he’s active in social…
It’s Thanksgiving season, that time of year where many of us will be sitting down to way too much food, spending time with family, maybe playing some games, and if…
Playtesting games can be fun, insightful, and productive. It can also be disappointing, frustrating, and uncomfortable. Worse still, sometimes, playtesting is simply a waste of time. With the best games…
Dear Diary, Among nerds, there are the board gamers. Among the board gamer nerds, there are board game designers. And among those nerds, you have the few, the proud, who,…
Are game design contests worth it? For the Whirling Derby team, contests have been a cornerstone of our development as self-publishers and designers. We entered three board game contests on The Game Crafter.com…
Fellow Leaguer, Mark Major, defines “flavor”, as it pertains to game design, in his article introducing us to context. “Flavor is thematic detail in a game that has no impact on how…
Wiz-War was, as far as I can remember, the first actual game that I tried to design. Since this was in 1983, I would have been 29 years old. The game…
Hey everybody! A big thank you to all of you who are reading this post from the League of Gamemakers! You guys are awesome, and… … wait a minute. STOP.…
BRAD: For Letter Tycoon I’ve been recording the play length, scores, and which letter tiles were bought by each player. Comparing the scores and letter tile choices helps me see if any…