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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3661 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3849 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3362 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4600 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3456 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23483 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      FEEDBACK FRENZY: HOW TO (GRACEFULLY!) OFFER YOUR THOUGHTS
      • Guest AuthorGuest Author
      • ADVICE
      • CONSTRUCTIVE CRITICISM
      • November 11, 2015
      • 0 Comments
      FEEDBACK FRENZY: HOW TO (GRACEFULLY!) OFFER YOUR THOUGHTS

      Guest post by Pete Butler-Davis. From Jasmine: As game designers, my husband Pete and I have been in a position to receive a LOT of feedback – some good, and some very,…

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      PAST, PRESENT AND FUTURE BLOG
      • Peter VaughanPeter Vaughan
      • GAME DESIGN
      • LEAGUE OF GAMEMAKERS
      • November 9, 2015
      • 0 Comments
      PAST, PRESENT AND FUTURE BLOG

      Last week I managed my past selves both in a fun time travel worker placement prototype by Aaron Vanderbeek and also in a recently published Scott Almes design from Eagle…

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      SASQUATCH 2015 CONVENTION REPORT
      • Seth JaffeeSeth Jaffee
      • BOARDGAMES
      • IMPRESSIONS
      • November 6, 2015
      • 0 Comments
      SASQUATCH 2015 CONVENTION REPORT

      For several years I’d heard about Sasquatch, a small, invite-only convention in Seattle, but I never had the time to get up there for it. A couple of years ago…

      Continue reading
      GAME ELEMENTS: ACTIONS
      • Teale FristoeTeale Fristoe
      • ACTION SELECTION
      • ADVICE
      • November 4, 2015
      • 0 Comments
      GAME ELEMENTS: ACTIONS

      ALL GAMES NEED ACTIONS. OTHERWISE, DO YOU REALLY HAVE PLAYERS, OR JUST OBSERVERS? Today I continue my examination of the different core elements of games by looking at actions. If you’ve missed…

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      MAKING VOLATILITY WORK FOR YOUR GAME
      • Scott CaputoScott Caputo
      • CARCASSONNE
      • GAME DESIGN
      • November 2, 2015
      • 0 Comments
      MAKING VOLATILITY WORK FOR YOUR GAME

      In my day job as a casino slot game designer, I think a lot about volatility. Volatility is the double-edged sword that provides the thrill of a jackpot but may…

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      DESIGNING BOARDGAMES EFFICIENTLY FOR COST
      • Christian StrainChristian Strain
      • BOARDGAMES
      • CARDS
      • October 30, 2015
      • 0 Comments
      DESIGNING BOARDGAMES EFFICIENTLY FOR COST

      Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a game design to a publisher,…

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      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US
      • Mark MajorMark Major
      • AMERITRASH
      • BIDDING
      • October 28, 2015
      • 0 Comments
      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US

      You have a game. Maybe you made it, maybe you bought it, and you want to play it with someone else. When they ask you what kind of game it…

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      STEAL THIS GAME IDEA!!
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • COLLABORATION
      • October 26, 2015
      • 0 Comments
      STEAL THIS GAME IDEA!!

      Almost a year ago, in November of 2014, I presented a piece entitled “Steal this Game Idea!” which became one of our most popular articles on the League of Gamemakers,…

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      TRICK OR TREAT TABLETOP 2015
      • adminadmin
      • BLOG PRIZES
      • BOARD GAMES
      • October 23, 2015
      • 0 Comments
      TRICK OR TREAT TABLETOP 2015

      Hello ghouls and ghosts of the interwebs! The League of Gamemakers invites you to play a little game over the next couple days. In the spirit of Halloween, the tradition…

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      IT’S ALL A SPIEL – PUBLISHER TAKEAWAYS FROM ESSEN 2015
      • Peter VaughanPeter Vaughan
      • ADVICE
      • BREAKING GAMES
      • October 21, 2015
      • 0 Comments
      IT’S ALL A SPIEL – PUBLISHER TAKEAWAYS FROM ESSEN 2015

      I recently attended one of the biggest tabletop gaming conventions in the world, the International Spieltage in Essen, Germany. I’m used to the tabletop circuit by now, attending between 8-12 shows…

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      Posts pagination

      1 … 21 22 23 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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