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    The Best Games Are Yet To Be Made

      Category Prototyping

      1. Home
      2. Archive by category "Prototyping"
      MAXIMIZING A PROTOSPIEL
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • April 21, 2017
      • 0 Comments
      MAXIMIZING A PROTOSPIEL

      Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next protospiel. MAXIMIZING A PROTOSPIEL

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      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • Norv BrooksNorv Brooks
      • GAMES
      • PLAYTESTING
      • June 22, 2016
      • 0 Comments
      ARE YOUR PROTOTYPES GOOD ENOUGH?

      Building prototypes is time consuming, tedious, and often expensive. So, you might be wondering: How good does your prototype have to be? How much money should you be spending? And…

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      IN DEFENSE OF CUBES
      • Luke LaurieLuke Laurie
      • BITS
      • BOARDGAMES
      • January 20, 2016
      • 0 Comments
      IN DEFENSE OF CUBES

      Cubes get a bad rap in the boardgame community. They are often seen as unthematic, boring, and unoriginal. “Cube-pusher” is a derogatory term used to describe resource-heavy games that might…

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      HOW TO MAKE A CARDSTOCK PROTOTYPE GAMEBOARD
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • DIY
      • October 12, 2015
      • 0 Comments
      HOW TO MAKE A CARDSTOCK PROTOTYPE GAMEBOARD

      You don’t actually need a board to make a gameboard. You can make a fully usable prototype board that will be good for dozens of playtests using only cardstock and…

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      TOP 3 TIPS FOR PREPPING PROTOTYPES FOR REVIEWERS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAME REVIEWS
      • September 9, 2015
      • 0 Comments
      TOP 3 TIPS FOR PREPPING PROTOTYPES FOR REVIEWERS

      One of the most important parts of your Kickstarter preparation is sending your prototype out for review. A review is one of the best ways for potential backers to know…

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      GRAPHIC DESIGN: PROTOTYPING PRIORITIES
      • Mark MajorMark Major
      • FOCUS
      • GRAPHIC DESIGN
      • August 3, 2015
      • 0 Comments
      GRAPHIC DESIGN: PROTOTYPING PRIORITIES

      Many people think of graphic design as making things look pretty, but it is far more than that, and is an important aspect of anything that someone has to look…

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      HOW TO BUILD PROTOTYPES: CARDS, TILES, AND COUNTERS
      • Luke LaurieLuke Laurie
      • AGORA
      • BUILDING CARDS
      • June 24, 2015
      • 0 Comments
      HOW TO BUILD PROTOTYPES: CARDS, TILES, AND COUNTERS

      If you’re a game designer who’s been working at the craft for any length of time, you know that you are going to need to build a LOT of components…

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      TIPS FOR CREATING PNPS
      • Guest AuthorGuest Author
      • FOXTROT GAMES
      • GAME COMPONENTS
      • June 10, 2015
      • 0 Comments
      TIPS FOR CREATING PNPS

      This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares his tips on PnPs – let’s all get make some prototypes and share them…

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      UNPUB PROTOSPIEL SAN JOSE 2015 – PHOTO REPORT
      • Luke LaurieLuke Laurie
      • DESIGN CONTEST
      • GAME KASTLE
      • May 8, 2015
      • 0 Comments
      UNPUB PROTOSPIEL SAN JOSE 2015 – PHOTO REPORT

      What an amazing playtesting event! Holy smokes! There’s so much to say, but I’ll keep it short and let pictures (and videos) do most of the talking. Five Members of…

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      EVENTS FOR GAME DESIGNERS 2015
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CELESTICON
      • March 23, 2015
      • 0 Comments
      EVENTS FOR GAME DESIGNERS 2015

      THIS POST IS A RESOURCE FOR DESIGNERS AND GAMEMAKERS LOOKING FOR EVENTS TO:   PLAYTEST GAMES IMPROVE DESIGN SKILLS MAKE CONNECTIONS IN THE INDUSTRY GET FACE TIME WITH PROSPECTIVE PUBLISHERS…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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