I’m thinking of a number from one to ten. Seven, you say? Most people do. But sorry, you’re wrong. Two? Nope – guess again. Five?…
A good game will make you feel like these guys. No, not fabulous. UNDER PRESSURE. Get it? Tension: the uncertainty gap. The distance between desire…
As game designers, and even just as players, we often think and describe games by their mechanic. These are the gears of the game: the…
Anyone who’s ever played games has run into some that allow two people to gang-up on a third player, or stand to the side while…
Rethinking Winning in Games Why I Design It’s a glorious thing to design games. I’m not talking about publishing, making money, or even finishing games….