Be Honest – The Honor System in Game Design
Mechanics

Be Honest – The Honor System in Game Design

I’m thinking of a number from one to ten. Seven, you say? Most people do. But sorry, you’re wrong. Two? Nope – guess again. Five?…

Building Tension: The Ars Victor Glory Track
Mechanics

Building Tension: The Ars Victor Glory Track

A good game will make you feel like these guys. No, not fabulous. UNDER PRESSURE. Get it? Tension: the uncertainty gap. The distance between desire…

Experience vs Mechanics
Mechanics

Experience vs Mechanics

As game designers, and even just as players, we often think and describe games by their mechanic. These are the gears of the game: the…

Game Mechanics that Prevent Ganging-Up and Turtling
Mechanics

Game Mechanics that Prevent Ganging-Up and Turtling

Anyone who’s ever played games has run into some that allow two people to gang-up on a third player, or stand to the side while…

Everyone Can Win, Everyone Can Lose
Mechanics

Everyone Can Win, Everyone Can Lose

Rethinking Winning in Games Why I Design It’s a glorious thing to design games. I’m not talking about publishing, making money, or even finishing games….

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