Rise of Tribes: The Path to a Better Game

Rise of Tribes: The Path to a Better Game

A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization…

Are your Prototypes Good Enough?

Are your Prototypes Good Enough?

Building prototypes is time consuming, tedious, and often expensive. So, you might be wondering: How good does your prototype have to be? How much money…

Feedback Frenzy: How to (Gracefully!) Offer Your Thoughts

Feedback Frenzy: How to (Gracefully!) Offer Your Thoughts

Guest post by Pete Butler-Davis. From Jasmine: As game designers, my husband Pete and I have been in a position to receive a LOT of…

Graphic Design: Prototyping Priorities

Graphic Design: Prototyping Priorities

Many people think of graphic design as making things look pretty, but it is far more than that, and is an important aspect of anything…

Celestispiel 2015- Playtesting and Game Design in California

Celestispiel 2015- Playtesting and Game Design in California

Are you a game designer looking for more opportunities to test your games? Do you want to get meaningful feedback to make improvements to your…

Tips for Creating PnPs

Tips for Creating PnPs

This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares his tips on PnPs…

Orccon Experiences

Orccon Experiences

Orccon is a regional convention held in Los Angeles on President’s Day weekend. Several league members were in attendance and we share their experiences here….