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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DESIGN

      1. Home
      2. DESIGNING OVER DISTANCE: MAKING TEAMWORK AWESOME
      DESIGNING OVER DISTANCE: MAKING TEAMWORK AWESOME
      • Guest AuthorGuest Author
      • COLLABORATION
      • FILE SHARING
      • April 29, 2015
      • 0 Comments
      DESIGNING OVER DISTANCE: MAKING TEAMWORK AWESOME

      Eduardo Baraf is a passionate game developer, founder of Pencil First Games and ally of the League. We noticed that Ed was in the Tabletop Deathmatch competition and one of the things that stood…

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      “ASK THE LEAGUE” ARE 2 PLAYER ONLY GAMES ECONOMICALLY VIABLE?
      • Norv BrooksNorv Brooks
      • 2 PLAYER
      • ASK THE LEAGUE
      • April 24, 2015
      • 0 Comments
      “ASK THE LEAGUE” ARE 2 PLAYER ONLY GAMES ECONOMICALLY VIABLE?

      See what the members of the league say regarding design and publishing of these titles and share your own thoughts below in the comments! CHRISTINA: Before we found other gamers,…

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      DESIGNING FIVE TRIBES
      • Christian StrainChristian Strain
      • ABYSS
      • BOARDGAMES
      • April 22, 2015
      • 0 Comments
      DESIGNING FIVE TRIBES

      One of the many benefits of being in the League of Gamemakers is talking with other designers. I asked designer, Bruno Cathala, if he’d like to answer a few questions…

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      A GAME DESIGNERS LIBRARY – 14 BOOKS YOU SHOULD READ
      • Guest AuthorGuest Author
      • AUTHORS
      • BOOKS
      • April 20, 2015
      • 0 Comments
      A GAME DESIGNERS LIBRARY – 14 BOOKS YOU SHOULD READ

      Guest Post by Pat Marino Pat Marino is an independent game designer at Guilderland Games on a quest to be published. His current projects include Goblin Toboggan and Fabregé Chickens, the latter of…

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      DESIGNING THE EXPERIENCE AROUND THE PLAYER
      • Guest AuthorGuest Author
      • BOARDGAMES
      • GAME DESIGN
      • April 13, 2015
      • 0 Comments
      DESIGNING THE EXPERIENCE AROUND THE PLAYER

      Guest Post by Marco Valtriani Marco Valtriani is an Italian game designer and lead developer for Red Glove publishing. He also runs an Italian version of the Board Game Designer’s Forum: Board Game…

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      MECHANICS FACE OFF: DICE VS. CARDS
      • Scott CaputoScott Caputo
      • BOARD GAMES
      • CARDS
      • April 8, 2015
      • 0 Comments
      MECHANICS FACE OFF: DICE VS. CARDS

      WHAT’S THE DIFFERENCE BETWEEN ROLLING A DIE AND DRAWING A CARD? MAYBE MORE THAN YOU REALIZE. In my day job, I design casino games, so I spend a lot of…

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      THE STAGES OF PLAYTESTING
      • Guest AuthorGuest Author
      • CARDBOARD EDISON
      • DELOREANS
      • April 6, 2015
      • 0 Comments
      THE STAGES OF PLAYTESTING

      “This is really good. I like how you have to figure out what’s in your opponent’s hand to get rid of it.” “This doesn’t work for me. It’s taking about…

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      THE NEXT BIG IDEA IN TABLETOP GAMING
      • Tom JollyTom Jolly
      • APPLES TO APPLES
      • BOARDGAMING
      • April 3, 2015
      • 0 Comments
      THE NEXT BIG IDEA IN TABLETOP GAMING

      Okay, first off, this article does not have the next big idea in gaming in it. I mean, it might be here, but only by accident. So don’t go looking…

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      FOLLOWING RULES IS HARD, WRITING RULES IS HARDER!
      • Seth JaffeeSeth Jaffee
      • CONSISTENCY
      • GAME DESIGN
      • March 27, 2015
      • 0 Comments
      FOLLOWING RULES IS HARD, WRITING RULES IS HARDER!

      The number of people who are willing to put in the effort to research rules online and figure out how to play your game is embarrassingly small, and it’s equally…

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      PUBLIC SPEAKING FOR THE GAME DESIGNER
      • Michael DomenyMichael Domeny
      • CAVEATS
      • DISTRACTIONS
      • March 13, 2015
      • 0 Comments
      PUBLIC SPEAKING FOR THE GAME DESIGNER

      If you want to get your game design out of your basement and into the real world, you will at some point need to speak to someone. Imagine these situations:…

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      Posts pagination

      1 … 6 7 8 … 12
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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