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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DESIGN

      1. Home
      2. GAME CONTRACT PITFALLS
      GAME CONTRACT PITFALLS
      • Tom JollyTom Jolly
      • GAME CONTRACT
      • GAME DESIGN
      • June 9, 2014
      • 0 Comments
      GAME CONTRACT PITFALLS

      First and foremost, I am not a lawyer. Contract law is a beast, and if you’re unsure about the wording in a game contract, take it to a contract lawyer.…

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      IT’S A GAME! IT’S A SIMULATION! IT’S A …
      • Jeff CorneliusJeff Cornelius
      • CAMPAIGN TRAIL
      • GAME DESIGN
      • June 2, 2014
      • 0 Comments
      IT’S A GAME! IT’S A SIMULATION! IT’S A …

      product made for leisure time enjoyment that refuses to be categorized into arbitrary and nebulously defined criteria vis-a-vis the combination of characteristics of the strong suits of various games and…

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      REALITY CHECK: VERISIMILITUDE IN GAME DESIGN
      • Guest AuthorGuest Author
      • BALANCING
      • DEVIOUS DEVICES
      • May 21, 2014
      • 0 Comments
      REALITY CHECK: VERISIMILITUDE IN GAME DESIGN

      A guest post by Anthony Rando and Eric Cesare of Devious Devices, LLC VERI-WHAT? We here at Devious Devices have been fondly throwing around the term “verisimilitude” quite a bit lately,…

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      REFINING YOUR GAME
      • Luke LaurieLuke Laurie
      • ASKING FOR TROBILS
      • GAME DESIGN
      • May 2, 2014
      • 0 Comments
      REFINING YOUR GAME

      This is Part 3 of my series, “How to Design a Worker Placement Game.” Most of this piece is applicable to any type of game design, but it draws specific…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1
      • Luke LaurieLuke Laurie
      • BOARD GAME
      • BOARDGAMEGEEK
      • April 18, 2014
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1

      DO YOU WANT TO DESIGN A WORKER PLACEMENT GAME? Are you working on a design, but want to make it better? Would you like to get tips from successful designers?…

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      THE CARDS AGAINST HUMANITY DEATHMATCH EXPERIENCE: JUPITER DEEP
      • Christina MajorChristina Major
      • CARDS AGAINST HUMANITY
      • CO-OP GAMES
      • April 16, 2014
      • 0 Comments
      THE CARDS AGAINST HUMANITY DEATHMATCH EXPERIENCE: JUPITER DEEP

      Coming up with a compelling and interesting board game design is tough, but what do you do when you’re trying to self-publish and you’re surrounded on all sides by giant…

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      TRANSMOGRIFY YOUR MECHANICS
      • Brad BrooksBrad Brooks
      • CARD DECKS
      • DICE
      • April 11, 2014
      • 0 Comments
      TRANSMOGRIFY YOUR MECHANICS

      Sometimes when designing a game the mechanic that seems like an obvious fit is actually constraining you, preventing you from exploring interesting paths and alternatives. Let me illustrate with an example.…

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      THOSE BASTARDS STOLE MY GAME!
      • Tom JollyTom Jolly
      • COPYRIGHT
      • GAME DESIGN
      • April 7, 2014
      • 0 Comments
      THOSE BASTARDS STOLE MY GAME!

      At some point in time, every game designer who’s been around for awhile has to deal with non-disclosure agreements, either because he or she is submitting a design or play-testing…

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      THE WORLD OF THE PLAY
      • Kelsey DomenyKelsey Domeny
      • AMBERDEN AFFAIR
      • FORBIDDEN DESERT
      • March 26, 2014
      • 0 Comments
      THE WORLD OF THE PLAY

      I am an actor as well as a game-designer. And so, when designing games, I often think of the world being created around and within the game. I call this, “the…

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      BE HONEST – THE HONOR SYSTEM IN GAME DESIGN
      • Michael DomenyMichael Domeny
      • GAME DESIGN
      • HIDDEN INFORMATION
      • March 10, 2014
      • 0 Comments
      BE HONEST – THE HONOR SYSTEM IN GAME DESIGN

      I’M THINKING OF A NUMBER FROM ONE TO TEN. Seven, you say? Most people do. But sorry, you’re wrong. Two? Nope – guess again. Five? You’re right! — The problem…

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      Posts pagination

      1 … 10 11 12
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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