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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3635 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3806 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3331 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4557 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3433 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23113 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      KICK-RESTARTERS
      • Teale FristoeTeale Fristoe
      • CORPORATIONS
      • GAMING
      • March 1, 2017
      • 0 Comments
      KICK-RESTARTERS

      Four years ago, I put Corporate America up on Kickstarter. Like many first time creators, I made a lot of mistakes: the overall goal was much too high; the game was too big…

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      PLAY GAMES!
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • February 24, 2017
      • 0 Comments
      PLAY GAMES!

      Want to make great games? Play great games! This is a short reminder why it is so important. PLAY GAMES!

      Continue reading
      GAMES OF EMOTION: INTERVIEW WITH GAME DESIGNER, MATT LEACOCK
      • Scott CaputoScott Caputo
      • COOPERATIVE GAMES
      • FEEDBACK
      • February 16, 2017
      • 0 Comments
      GAMES OF EMOTION: INTERVIEW WITH GAME DESIGNER, MATT LEACOCK

      Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed by the success of his…

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      INDIE LESSONS: TABULA DIGITA
      • Eduardo BarafEduardo Baraf
      • AUDIENCE
      • EDO
      • February 10, 2017
      • 0 Comments
      INDIE LESSONS: TABULA DIGITA

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…

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      TIPS FOR DESIGNING HEAVIER GAMES
      • Scott CaputoScott Caputo
      • CATAN
      • DECISION MAKING
      • February 9, 2017
      • 0 Comments
      TIPS FOR DESIGNING HEAVIER GAMES

      Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new co-design with fellow Leaguer, Luke…

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      KICKSTARTER BASICS: CREATOR CRASH!
      • Eduardo BarafEduardo Baraf
      • CREATOR
      • EDO
      • January 27, 2017
      • 0 Comments
      KICKSTARTER BASICS: CREATOR CRASH!

      Creator crash or creator burnout happens to a lot of people. After an intense, 30 day Kickstarter campaign it can be hard to find your motivation, get things done, and…

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      KICKSTARTER BASICS: SHIPPING FROM HOME…
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • January 13, 2017
      • 0 Comments
      KICKSTARTER BASICS: SHIPPING FROM HOME…

      There are lots of options for fulfilling your Kickstarter, but many creators decide, or simply assume, that they will be fulfilling from home. There are a LOT of logistics involved.…

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      DO DILIGENCE!
      • Seth JaffeeSeth Jaffee
      • BOARD GAMES
      • DESIGN
      • January 11, 2017
      • 0 Comments
      DO DILIGENCE!

      When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…

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      KICKSTARTER BASICS: MARKETING SOLICITATIONS
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • December 29, 2016
      • 0 Comments
      KICKSTARTER BASICS: MARKETING SOLICITATIONS

      As soon as you launch your first Kickstarter, you will become flooded with emails, messages, and solicitations from marketing and PR firms. Are they worth it? Should you try one?…

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      KICKSTARTER ADVANCED: DISTRIBUTION AND RETAIL
      • Eduardo BarafEduardo Baraf
      • DISTRIBUTION
      • EDO
      • December 16, 2016
      • 0 Comments
      KICKSTARTER ADVANCED: DISTRIBUTION AND RETAIL

      Aldo Ghiozzi from Impressions ADV joins me to discuss Distribution and Retail options post Kickstarter. Have you thought through your post-fulfillment Kickstarter plans? KICKSTARTER ADVANCED: DISTRIBUTION AND RETAIL

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      Posts pagination

      1 … 8 9 10 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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