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The Best Games Are Yet To Be Made

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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3639 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3812 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3339 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4562 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3438 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23190 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      INDIE LESSONS: MIND CONTROL SOFTWARE
      • Eduardo BarafEduardo Baraf
      • EDO
      • GAME DESIGN
      • December 2, 2016
      • 0 Comments
      INDIE LESSONS: MIND CONTROL SOFTWARE

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…

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      LEAP DAY: 24 HOURS OF EXTRA GAMES
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • LAVA LEAPERS
      • November 29, 2016
      • 0 Comments
      LEAP DAY: 24 HOURS OF EXTRA GAMES

      So it’s Monday. But it’s also magically… Leap Day. What should you do with it? Forbes tells us, don’t waste your extra 24 hours! Whatever you do, you probably want to watch…

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      INSTRUCTIONS: A GAME’S GATEWAY
      • Eduardo BarafEduardo Baraf
      • DESIGN
      • EDO
      • November 18, 2016
      • 0 Comments
      INSTRUCTIONS: A GAME’S GATEWAY

      Are you a new designer struggling with putting together instructions? Do you routinely have players looking confused and frustrated getting to know your game? This video gives some basics steps…

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      BGG HOTNESS 2016
      • Peter VaughanPeter Vaughan
      • BGG.CON
      • BOARD GAMES
      • November 16, 2016
      • 0 Comments
      BGG HOTNESS 2016

      This post is dedicated to 21 special games that will begin BoardGameGeek.con as THE HOT GAMES. BGG KNOWS HOTNESS Of course, BGG and its site is no stranger to “Hotness”…

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      TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER
      • Luke LaurieLuke Laurie
      • ADVICE
      • DESIGN
      • November 10, 2016
      • 0 Comments
      TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER

      1)KNOW YOUR STYLE I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me good at designing all different…

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      BUILDING GAMES TOGETHER: INTERVIEW WITH GAME DESIGNER SEN-FOONG LIM
      • Scott CaputoScott Caputo
      • AKROTIRI
      • belfort
      • November 2, 2016
      • 0 Comments
      BUILDING GAMES TOGETHER: INTERVIEW WITH GAME DESIGNER SEN-FOONG LIM

      Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to prove it. Sen typically designs…

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      TAKE THE TROBIL TO TEACH YOUR GAME RIGHT
      • Peter VaughanPeter Vaughan
      • ASKING FOR TROBILS
      • BOARD GAMES
      • October 26, 2016
      • 0 Comments
      TAKE THE TROBIL TO TEACH YOUR GAME RIGHT

      Chris Strain wrote one of my favorite pieces on the League, called Teaching a Game. I’ve referred to it several times, because I believe it is an art to bring someone…

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      WHAT’S YOUR PUZZLE?
      • Teale FristoeTeale Fristoe
      • BOARDGAMES
      • GAME DESIGN
      • October 18, 2016
      • 0 Comments
      WHAT’S YOUR PUZZLE?

      While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for players to interact, clear goals…

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      SIMULATION TO EURO – REBOOT PART II
      • Norv BrooksNorv Brooks
      • AVALON HILL
      • DESIGN
      • October 12, 2016
      • 0 Comments
      SIMULATION TO EURO – REBOOT PART II

      At the end of my recent article “Is “Reboot” Alive in Board Game Design?“, I mentioned a current design project on my table, which is inspired by an Avalon Hill…

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      THE MAGICIANS’ ASSISTANT – MENTAL MODELS IN GAME DESIGN
      • Eduardo BarafEduardo Baraf
      • BOARD GAMES
      • GAME DESIGN
      • October 3, 2016
      • 0 Comments
      THE MAGICIANS’ ASSISTANT – MENTAL MODELS IN GAME DESIGN

      Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the game industry a long time,…

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      Posts pagination

      1 … 9 10 11 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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