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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3634 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3801 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3329 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4556 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3432 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23084 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      HI-YO SILVER TO ALOHA – PART II
      • Norv BrooksNorv Brooks
      • ALOHA: THE SPIRIT OF HAWAII
      • ATARI 800
      • April 21, 2014
      • 0 Comments
      HI-YO SILVER TO ALOHA – PART II

      This is the second part of an introduction from Norv Brooks, designer of Aloha: The Spirit of Hawaii from Blue Panther Games, LLC. In PART I, Norv describes his gateway into cardboard gaming through…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1
      • Luke LaurieLuke Laurie
      • BOARD GAME
      • BOARDGAMEGEEK
      • April 18, 2014
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1

      DO YOU WANT TO DESIGN A WORKER PLACEMENT GAME? Are you working on a design, but want to make it better? Would you like to get tips from successful designers?…

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      THE CARDS AGAINST HUMANITY DEATHMATCH EXPERIENCE: JUPITER DEEP
      • Christina MajorChristina Major
      • CARDS AGAINST HUMANITY
      • CO-OP GAMES
      • April 16, 2014
      • 0 Comments
      THE CARDS AGAINST HUMANITY DEATHMATCH EXPERIENCE: JUPITER DEEP

      Coming up with a compelling and interesting board game design is tough, but what do you do when you’re trying to self-publish and you’re surrounded on all sides by giant…

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      PERCEPTION IS REALITY: HOW TO BE BIGGER THAN YOU ARE
      • Jeff CorneliusJeff Cornelius
      • ADVERTISING
      • BOARD GAME GEEK
      • April 14, 2014
      • 0 Comments
      PERCEPTION IS REALITY: HOW TO BE BIGGER THAN YOU ARE

      So, you’re a small time game designer or publisher. How do you get bigger? How do you increase your presence within the industry? Answer – act like the person you…

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      TRANSMOGRIFY YOUR MECHANICS
      • Brad BrooksBrad Brooks
      • CARD DECKS
      • DICE
      • April 11, 2014
      • 0 Comments
      TRANSMOGRIFY YOUR MECHANICS

      Sometimes when designing a game the mechanic that seems like an obvious fit is actually constraining you, preventing you from exploring interesting paths and alternatives. Let me illustrate with an example.…

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      KICKSTARTER QUESTIONS WITH NICHOLAS YU
      • adminadmin
      • CROWDFUNDING TIPS
      • KICKSTARTER QUESTIONS
      • April 9, 2014
      • 0 Comments
      KICKSTARTER QUESTIONS WITH NICHOLAS YU

      Here at the League of Gamemakers, we know enough about Kickstarter to know that there’s always more to learn! Not everyone kickstarts a campaign in the same way. In this series,…

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      THOSE BASTARDS STOLE MY GAME!
      • Tom JollyTom Jolly
      • COPYRIGHT
      • GAME DESIGN
      • April 7, 2014
      • 0 Comments
      THOSE BASTARDS STOLE MY GAME!

      At some point in time, every game designer who’s been around for awhile has to deal with non-disclosure agreements, either because he or she is submitting a design or play-testing…

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      PILE O PLAYER ELIMINATION
      • adminadmin
      • BOARD GAME REVIEWS
      • GAME AWARDS
      • April 7, 2014
      • 0 Comments
      PILE O PLAYER ELIMINATION

      Here’s the verdict on the last Pile O Games! Looks like the Contessa from Coup blocked an assassination attempt on the King of Tokyo. THE VOTES ARE IN! You didn’t…

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      TABLETOP DAY: PLAY MORE WHEATON!
      • Peter VaughanPeter Vaughan
      • FELICIA DAY
      • GEEK AND SUNDRY
      • April 4, 2014
      • 0 Comments
      TABLETOP DAY: PLAY MORE WHEATON!

      Disclaimer: Below are unofficial International Tabletop Day cards spoofs, just for fun. Please do not confuse these with actual 2014 promos from Geek and Sundry. Not final art or design. Copyrights belong to original…

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      A DAY IN TUSCANY
      • adminadmin
      • BOARD GAME REVIEWS
      • KICKSTARTER
      • April 2, 2014
      • 0 Comments
      A DAY IN TUSCANY

      Meeting in an undisclosed location, deep in California’s wine country, three members of the League of Gamemakers joined forces to do a rigorous playtest of Tuscany: Expand the World of Viticulture in…

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      Posts pagination

      1 … 45 46 47 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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