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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3654 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3838 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3353 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4590 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3453 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23400 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      “ASK THE LEAGUE” – NAMING A GAME
      • Brad BrooksBrad Brooks
      • ASK THE LEAGUE
      • BOARD GAME
      • May 16, 2016
      • 0 Comments
      “ASK THE LEAGUE” – NAMING A GAME

      SETH: I think game titles are a bit of an art form. I like the title to convey the feel and spirit of the game, evoke the setting. A good…

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      FRIDAY GAME BREAK: INTRO
      • Peter VaughanPeter Vaughan
      • May 13, 2016
      • 0 Comments
      FRIDAY GAME BREAK: INTRO

      Today at the League, we were talking about a quick fix of content. We have nearly 350 posts, and sometimes we are amused ourselves discovering one again. Oldies are still…

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      SOCIAL AWARENESS IN GAME DESIGN
      • Norv BrooksNorv Brooks
      • BOARD GAMES
      • BRENDA ROMERO
      • May 11, 2016
      • 0 Comments
      SOCIAL AWARENESS IN GAME DESIGN

      Recently my wife and I watched a movie entitled “The Watsons Go To Birmingham” In this movie the family lives in Flint, Michigan and all but the mother are native…

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      BEHIND THE COUNTER: INTERVIEW WITH RAY WISNESKI, GAME STORE CO-OWNER
      • Scott CaputoScott Caputo
      • BOARD GAMES
      • FEATURE
      • May 9, 2016
      • 0 Comments
      BEHIND THE COUNTER: INTERVIEW WITH RAY WISNESKI, GAME STORE CO-OWNER

      Ray Wisneski has been in the hobby game business for 14 years. He co-owns a chain of 3 Game Kastle stores in the San Francisco Bay Area in Santa Clara,…

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      POLYSPIEL AT POLYCON, PLAYTESTING IN SAN LUIS OBISPO, CA
      • Luke LaurieLuke Laurie
      • May 6, 2016
      • 0 Comments
      POLYSPIEL AT POLYCON, PLAYTESTING IN SAN LUIS OBISPO, CA

      POLYSPIEL AT POLYCON June 17-19, 2016 Cal Poly University Union On Facebook: https://bit.ly/PacificProto For more Info: [email protected] Held annually at Cal Poly, San Luis Obispo, in the heart of California’s Central Coast,…

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      MECHANICS AND THEME: THE BEST OF FRIENDS!
      • Eduardo BarafEduardo Baraf
      • EDO
      • LEAGUE VIDEOS
      • May 4, 2016
      • 0 Comments
      MECHANICS AND THEME: THE BEST OF FRIENDS!

      Designers endlessly argue about whether you should start with Mechanics or Theme and which is more important. This is a fool’s errand. Seth Johnson joins me to discuss what Designers…

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      THE PRICE IS RIGHT! VOLUME 2
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • May 2, 2016
      • 0 Comments
      THE PRICE IS RIGHT! VOLUME 2

      As we get prepared to launch Campaign Trail on Kickstarter tomorrow, I want to make sure that we offer the game at a fair price to everyone. So I decided to revisit The…

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      PLAY IT FORWARD: GAMEMAKERS
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • COLLABORATION
      • April 29, 2016
      • 0 Comments
      PLAY IT FORWARD: GAMEMAKERS

      I started a public Facebook group yesterday, Breaking Games Backstage. It’s been a fun time setting it up, and we’re off to a great start with lots of chat. I got…

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      2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!
      • Seth JaffeeSeth Jaffee
      • ART
      • BOARD GAME DESIGN
      • April 27, 2016
      • 0 Comments
      2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!

      This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…

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      HAPPY ACCIDENTS IN GAME PRODUCTION
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • BOOMTOWN BANDITS
      • April 25, 2016
      • 0 Comments
      HAPPY ACCIDENTS IN GAME PRODUCTION

      Game production is never perfect. Anyone who tells you otherwise is selling something. Now there are a lot of ways that manufacturing can go wrong. It’s a complex process to…

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      Posts pagination

      1 … 15 16 17 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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