2, 3, 4, 5… That’s the way we subitize!
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2, 3, 4, 5… That’s the way we subitize!

This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that…

Making Volatility Work for Your Game Part 2
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Making Volatility Work for Your Game Part 2

In Part 1 of this series, I explored the nature of volatility and tips on how to add volatility to your game without turning players…

Making Volatility Work For Your Game
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Making Volatility Work For Your Game

In my day job as a casino slot game designer, I think a lot about volatility. Volatility is the double-edged sword that provides the thrill…

FAQs, Fiddliness, Redundancy, and Hierarchy; Musings on Writing Game Rules
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FAQs, Fiddliness, Redundancy, and Hierarchy; Musings on Writing Game Rules

A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received….

A Game Designers Library – 14 Books You Should Read
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A Game Designers Library – 14 Books You Should Read

Guest Post by Pat Marino Pat Marino is an independent game designer at Guilderland Games on a quest to be published. His current projects include…

League News: Upcoming Merger
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League News: Upcoming Merger

League of Gamemakers proudly announces a forthcoming merger with Asmodee™! Please read below for a press release: Burbank, CA; Paris, France, April 1st, 2015. The…

Public Speaking for the Game Designer
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Public Speaking for the Game Designer

If you want to get your game design out of your basement and into the real world, you will at some point need to speak…

Using Game Theory to Design Games
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Using Game Theory to Design Games

Game theory is an interesting beast. Supposedly you can use it to solve any situation where intelligent people, given a number of strategies or decisions…

Probability for Game Designers
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Probability for Game Designers

James Ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. This article is…

Game Making as a Systems Engineering Problem, Part 2
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Game Making as a Systems Engineering Problem, Part 2

Welcome back! In part 1 I outlined the various disciplines in systems engineering and how they relate to gamemaking. Let’s quickly review: Now I want…

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