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    The Best Games Are Yet To Be Made

      Category Technical

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      2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!
      • Seth JaffeeSeth Jaffee
      • ART
      • BOARD GAME DESIGN
      • April 27, 2016
      • 0 Comments
      2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!

      This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…

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      MAKING VOLATILITY WORK FOR YOUR GAME PART 2
      • Scott CaputoScott Caputo
      • CARCASSONNE
      • GAME DESIGN
      • January 25, 2016
      • 0 Comments
      MAKING VOLATILITY WORK FOR YOUR GAME PART 2

      In Part 1 of this series, I explored the nature of volatility and tips on how to add volatility to your game without turning players off. In Part 2, I want to…

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      MAKING VOLATILITY WORK FOR YOUR GAME
      • Scott CaputoScott Caputo
      • CARCASSONNE
      • GAME DESIGN
      • November 2, 2015
      • 0 Comments
      MAKING VOLATILITY WORK FOR YOUR GAME

      In my day job as a casino slot game designer, I think a lot about volatility. Volatility is the double-edged sword that provides the thrill of a jackpot but may…

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      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES
      • Tom JollyTom Jolly
      • FAQ
      • GAME DESIGN
      • July 1, 2015
      • 0 Comments
      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES

      A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…

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      A GAME DESIGNERS LIBRARY – 14 BOOKS YOU SHOULD READ
      • Guest AuthorGuest Author
      • AUTHORS
      • BOOKS
      • April 20, 2015
      • 0 Comments
      A GAME DESIGNERS LIBRARY – 14 BOOKS YOU SHOULD READ

      Guest Post by Pat Marino Pat Marino is an independent game designer at Guilderland Games on a quest to be published. His current projects include Goblin Toboggan and Fabregé Chickens, the latter of…

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      LEAGUE NEWS: UPCOMING MERGER
      • Michael DomenyMichael Domeny
      • ASMODEE
      • CARVILLE
      • April 1, 2015
      • 0 Comments
      LEAGUE NEWS: UPCOMING MERGER

      League of Gamemakers proudly announces a forthcoming merger with Asmodee™! Please read below for a press release: Burbank, CA; Paris, France, April 1st, 2015. The League of Gamemakers – an online…

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      PUBLIC SPEAKING FOR THE GAME DESIGNER
      • Michael DomenyMichael Domeny
      • CAVEATS
      • DISTRACTIONS
      • March 13, 2015
      • 0 Comments
      PUBLIC SPEAKING FOR THE GAME DESIGNER

      If you want to get your game design out of your basement and into the real world, you will at some point need to speak to someone. Imagine these situations:…

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      USING GAME THEORY TO DESIGN GAMES
      • Tom JollyTom Jolly
      • BOARDGAMES
      • DESIGN
      • September 29, 2014
      • 0 Comments
      USING GAME THEORY TO DESIGN GAMES

      Game theory is an interesting beast. Supposedly you can use it to solve any situation where intelligent people, given a number of strategies or decisions to make, can optimize their…

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      PROBABILITY FOR GAME DESIGNERS
      • Guest AuthorGuest Author
      • CASINO GAMES
      • CHEAPASS GAMES
      • August 1, 2014
      • 0 Comments
      PROBABILITY FOR GAME DESIGNERS

      James Ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. This article is a preview of James Ernest’s design…

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      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 2
      • Jeff CorneliusJeff Cornelius
      • GAME MAKING
      • ITERATIVE DEVELOPMENT
      • April 28, 2014
      • 0 Comments
      GAME MAKING AS A SYSTEMS ENGINEERING PROBLEM, PART 2

      Welcome back! In part 1 I outlined the various disciplines in systems engineering and how they relate to gamemaking. Let’s quickly review: REQUIREMENTS DEFINITION – ensure you know exactly what you want…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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