So you want to review games. You want to be heard and bring your voice to the internets. Here is a basic overview of how…
Currently in Television programing the “buzz word” is “Reboot”. The recent airing of a remake of the 1977 9 Emmy winning Roots by Executive Producer…
Gencon 2016 has come and gone, and many, many members of the gamemaking community were there: designers, developers, publishers, illustrators, manufacturers, distributors, and retailers. What…
It’s Friday! And nothing says Friday like a math problem! …okay, we’re just kidding. But it IS important for game designers to understand the math…
Board Game Developers and Graphic Designers are a huge, often unrecognized, part of what makes all the games we play great. In this video I…
If you follow the League of Gamemakers at all on Facebook, you probably know that we work very hard to keep our followers engaged with…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…
There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more…
When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you…
It’s Friday night at the Hammer Downs, Detroit’s legendary high-flying autoduel arena. Two levels, four pairs of launch ramps, and twenty-thousand bloodthirsty fans eager to…