Skip to content
League of Gamemakers

The Best Games Are Yet To Be Made

    • HOME
    • AUTHORS
    • BLOG
    • OUR GAMES
    • KICKSTARTER CORNER
    • TOPICS
      • Designing
      • Feature
      • Gaming
      • Kickstarter
      • Mechanics
      • Musings
      • Playtesting
      • Prototyping
      • Publishing
      • Reviews
      • Technical
    • CONTACT
    • HOME
    • AUTHORS
    • BLOG
    • OUR GAMES
    • KICKSTARTER CORNER
    • TOPICS
      • Designing
      • Feature
      • Gaming
      • Kickstarter
      • Mechanics
      • Musings
      • Playtesting
      • Prototyping
      • Publishing
      • Reviews
      • Technical
    • CONTACT
    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Musings

      1. Home
      2. Archive by category "Musings"
      GEN CON 50 RAMBLINGS
      • Eduardo BarafEduardo Baraf
      • EDO
      • GEN CON
      • August 23, 2017
      • 0 Comments
      GEN CON 50 RAMBLINGS

      Gen Con 50 was an incredible event. This video is mostly a ramble, but I try to convey the experience as a gamer, game maker, reviewer, and part of the…

      Continue reading
      GOING BACK TO GENCON
      • Scott CaputoScott Caputo
      • BEZIER GAMES
      • CONVENTIONS
      • August 2, 2017
      • 0 Comments
      GOING BACK TO GENCON

      8 years ago, my newlywed wife, Melissa, surprised me with a trip to GenCon for my birthday. It was a truly amazing gift.   My first published game, Kachina, was being…

      Continue reading
      INDIE LESSONS: BLUE FANG GAMES
      • Eduardo BarafEduardo Baraf
      • EDO
      • INDIE LESSONS
      • June 16, 2017
      • 0 Comments
      INDIE LESSONS: BLUE FANG GAMES

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…

      Continue reading
      RISE OF TRIBES: THE PATH TO A BETTER GAME
      • Brad BrooksBrad Brooks
      • ACTION SELECTION
      • DESIGN LANDMARK
      • April 26, 2017
      • 0 Comments
      RISE OF TRIBES: THE PATH TO A BETTER GAME

      A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…

      Continue reading
      THE LONG WINDING JOURNEY OF WHISTLE STOP
      • Scott CaputoScott Caputo
      • BEZIER GAMES
      • BLOG POSTS
      • March 22, 2017
      • 0 Comments
      THE LONG WINDING JOURNEY OF WHISTLE STOP

      A couple weeks ago, Bezier Games, finally announced the publication of my game, Whistle Stop, a tile-laying, pick-up-and-deliver train game, which will be released at GenCon this year.   For those…

      Continue reading
      INDIE LESSONS: TABULA DIGITA
      • Eduardo BarafEduardo Baraf
      • AUDIENCE
      • EDO
      • February 10, 2017
      • 0 Comments
      INDIE LESSONS: TABULA DIGITA

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…

      Continue reading
      INDIE LESSONS: MIND CONTROL SOFTWARE
      • Eduardo BarafEduardo Baraf
      • EDO
      • GAME DESIGN
      • December 2, 2016
      • 0 Comments
      INDIE LESSONS: MIND CONTROL SOFTWARE

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…

      Continue reading
      TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER
      • Luke LaurieLuke Laurie
      • ADVICE
      • DESIGN
      • November 10, 2016
      • 0 Comments
      TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER

      1)KNOW YOUR STYLE I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me good at designing all different…

      Continue reading
      THE MAGICIANS’ ASSISTANT – MENTAL MODELS IN GAME DESIGN
      • Eduardo BarafEduardo Baraf
      • BOARD GAMES
      • GAME DESIGN
      • October 3, 2016
      • 0 Comments
      THE MAGICIANS’ ASSISTANT – MENTAL MODELS IN GAME DESIGN

      Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the game industry a long time,…

      Continue reading
      THE GAME IN THE MUSEUM
      • Scott CaputoScott Caputo
      • BAGH CHAL
      • CAROLUS MAGNUS
      • August 29, 2016
      • 0 Comments
      THE GAME IN THE MUSEUM

      Ok, I must confess I love to buy games. I especially enjoy buying the unexpected game in the unexpected place. Almost twenty years ago, I was perusing a global arts…

      Continue reading

      Posts pagination

      1 2 3 … 11
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
      Copyright © 2025 League of Gamemakers | All Rights Reserved
      Back to Top