Semi-cooperative Games With the rise of cooperative games, where all the players work together to achieve a single goal, as in Shadows Over Camelot, it’s…
I’ve been designing games for many years now, and one trend I’ve noticed in my own design style is that I continuously approach games from…
Many of you know that my other big hobby interest is mechanical puzzles, usually wooden monstrosities that take hours to put together. I design most…
Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a…
In my day job, I design casino games, so I spend a lot of time around cards, dice, and other instruments of randomness. Rolling a…
Do you remember these posters? Everything in life can be learned from Kindergarten, Star Wars or cats. Ok, so the title isn’t serious (it’s not…
(This series will chronicle the design and development of Henges of Stone in conjunction with youtube videos, until the game is eventually published… or abandoned.)…
Photos provided by Ta-Te Wu Risk Legacy is a game that you permanently change as you play it The basic gameplay is Risk (amass armies…
Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any…
What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives…