Making Semi-Cooperative Games Work
Mechanics

Making Semi-Cooperative Games Work

Semi-cooperative Games With the rise of cooperative games, where all the players work together to achieve a single goal, as in Shadows Over Camelot, it’s…

Breaking Down Games
Mechanics

Breaking Down Games

I’ve been designing games for many years now, and one trend I’ve noticed in my own design style is that I continuously approach games from…

Puzzles in Games
Mechanics

Puzzles in Games

Many of you know that my other big hobby interest is mechanical puzzles, usually wooden monstrosities that take hours to put together. I design most…

Just Another Mechanic Monday
Mechanics

Just Another Mechanic Monday

Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a…

Mechanics Face Off: Dice vs. Cards
Mechanics

Mechanics Face Off: Dice vs. Cards

In my day job, I design casino games, so I spend a lot of time around cards, dice, and other instruments of randomness. Rolling a…

Everything I Learned About Variable Powers I Learned From…
Mechanics

Everything I Learned About Variable Powers I Learned From…

Do you remember these posters? Everything in life can be learned from Kindergarten, Star Wars or cats. Ok, so the title isn’t serious (it’s not…

Designing Action Selection Mechanics – Henges of Stone, Part 1
Mechanics

Designing Action Selection Mechanics – Henges of Stone, Part 1

(This series will chronicle the design and development of Henges of Stone in conjunction with youtube videos, until the game is eventually published… or abandoned.)…

Risk Legacy Marathon
Mechanics

Risk Legacy Marathon

Photos provided by Ta-Te Wu Risk Legacy is a game that you permanently change as you play it The basic gameplay is Risk (amass armies…

Artificial Intelligence in Board Games
Mechanics

Artificial Intelligence in Board Games

Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any…

“Ask the League” – Should Games Have a Catch-up Mechanic?
Feature

“Ask the League” – Should Games Have a Catch-up Mechanic?

What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives…