When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of…
If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and…
No matter how many games you play, there are always a handful of game mechanics that stick in your mind and keep coming back to…
Today I continue my investigation of the core elements of games with resources. If you missed my previous articles, you can see them here: Game…
Actually, the term “parallel design” usually refers to independent creators coming up with similar works, or works about the same subject, at the same time….
All games need actions. Otherwise, do you really have players, or just observers? Today I continue my examination of the different core elements of games…
You have a game. Maybe you made it, maybe you bought it, and you want to play it with someone else. When they ask you…
Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and…
In my last article, I gave an overview of the various high level elements one should keep in mind when designing games. Today I’m going…
A look at GemPacked and Gempacked Cards by guest blogger, Eduardo Baraf. Eduardo is producing his sixth title for Pencil First Games. And he’s upping…