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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Peter Vaughan

      1. Home
      2. HAPPY ACCIDENTS IN GAME PRODUCTION
      HAPPY ACCIDENTS IN GAME PRODUCTION
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • BOOMTOWN BANDITS
      • April 25, 2016
      • 0 Comments
      HAPPY ACCIDENTS IN GAME PRODUCTION

      Game production is never perfect. Anyone who tells you otherwise is selling something. Now there are a lot of ways that manufacturing can go wrong. It’s a complex process to…

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      THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS
      • Peter VaughanPeter Vaughan
      • ANALYSIS PARALYSIS
      • GAME DESIGN
      • March 23, 2016
      • 0 Comments
      THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS

      I first titled this post, “I blame Hearthstone” – blame as in for completely sucking me in, perhaps to the cost of countless productive blog posts or games designed. But…

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      GAME ADDICTIVENESS – WINS AND LOSSES
      • Peter VaughanPeter Vaughan
      • COOPERATIVE GAMES
      • GAME DESIGN
      • November 20, 2015
      • 0 Comments
      GAME ADDICTIVENESS – WINS AND LOSSES

      A subject I’d like to explore more on the blog when the League comes back from Winter break is the topic of addictiveness in gaming. The following post is a…

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      INDIELAND 2015 – AT BOARDGAMEGEEK CON
      • Peter VaughanPeter Vaughan
      • "BOOTH FOR A DAY"
      • BGG.CON
      • November 13, 2015
      • 0 Comments
      INDIELAND 2015 – AT BOARDGAMEGEEK CON

      BoardGameGeek CON (BGG.CON) is trying something new this year as they continue to evolve their exhibitor layout. In addition to the TWO full vendor rooms now (70+ booths), you’ll find…

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      PAST, PRESENT AND FUTURE BLOG
      • Peter VaughanPeter Vaughan
      • GAME DESIGN
      • LEAGUE OF GAMEMAKERS
      • November 9, 2015
      • 0 Comments
      PAST, PRESENT AND FUTURE BLOG

      Last week I managed my past selves both in a fun time travel worker placement prototype by Aaron Vanderbeek and also in a recently published Scott Almes design from Eagle…

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      IT’S ALL A SPIEL – PUBLISHER TAKEAWAYS FROM ESSEN 2015
      • Peter VaughanPeter Vaughan
      • ADVICE
      • BREAKING GAMES
      • October 21, 2015
      • 0 Comments
      IT’S ALL A SPIEL – PUBLISHER TAKEAWAYS FROM ESSEN 2015

      I recently attended one of the biggest tabletop gaming conventions in the world, the International Spieltage in Essen, Germany. I’m used to the tabletop circuit by now, attending between 8-12 shows…

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      KICKSTARTER IN ESSEN: WUNDERBAR!
      • Peter VaughanPeter Vaughan
      • CONVENTIONS
      • ESSEN
      • September 30, 2015
      • 0 Comments
      KICKSTARTER IN ESSEN: WUNDERBAR!

      It’s Wednesday, which is the best day for Kickstarter news. Actually, J.R. and Luke Crane debunked that any day is better than another in a recent Back It! Nerd Nighters podcast,…

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      TABLETOPIA: THE IMAGINARY IDEAL FOR DESIGN?
      • Peter VaughanPeter Vaughan
      • DEMOS
      • DESIGNING
      • September 23, 2015
      • 0 Comments
      TABLETOPIA: THE IMAGINARY IDEAL FOR DESIGN?

      Tabletopia is a slick looking, inside-your-browser, online experience where board games go digital. It’s being supported by some big names in the industry due to a win-win relationship for publishers and…

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      WHO GOES FIRST?
      • Peter VaughanPeter Vaughan
      • .RANDOM
      • belfort
      • September 18, 2015
      • 0 Comments
      WHO GOES FIRST?

      Who goes first? The age-old question in games. One of the reasons to actually reference the rules. Tabletop games have come a long way in the last few decades, and…

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      ROLLING UP A LEVEL 1 SURVEY
      • Peter VaughanPeter Vaughan
      • ASK THE AUDIENCE
      • BLOGGING
      • August 28, 2015
      • 0 Comments
      ROLLING UP A LEVEL 1 SURVEY

      Happy Friday! Thanks for taking the time to read our blog. There’s 20 or so of us authors now, plus guest posters. We talk a lot about our games and…

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      Posts pagination

      1 2 3 … 5
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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