Mechanical Cousins
Mechanics

Mechanical Cousins

Seth Johnson stops by and we talk about Mechanical Cousins. Different games based around very similar mechanics producing different dynamics and aesthetics. Mechanical Cousins

Tips for Designing Heavier Games
Mechanics

Tips for Designing Heavier Games

Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new…

What’s Your Puzzle?
Designing

What’s Your Puzzle?

While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for…

Game Elements: Conclusion
Mechanics

Game Elements: Conclusion

About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of…

Just another Mechanic Monday – II
Mechanics

Just another Mechanic Monday – II

Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a…

Game Elements: Interaction
Mechanics

Game Elements: Interaction

Today I continue looking at the basic elements that make up tabletop games with Interaction. The previous articles can be found here: Goals, Scoring, Actions,…

Game Elements: Elimination
Mechanics

Game Elements: Elimination

Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions,…

Mechanics and Theme: The Best of Friends!
Designing

Mechanics and Theme: The Best of Friends!

Designers endlessly argue about whether you should start with Mechanics or Theme and which is more important. This is a fool’s errand. Seth Johnson joins…

Game Elements: Acquisition
Mechanics

Game Elements: Acquisition

Today I continue looking at the basic elements that make up tabletop games with acquisition. In case you missed the previous articles, you can see…

Game Elements: Space and Time
Mechanics

Game Elements: Space and Time

When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of…

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