Tips for Designing Heavier Games
Mechanics

Tips for Designing Heavier Games

Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new…

What’s Your Puzzle?
Designing

What’s Your Puzzle?

While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for…

Game Elements: Conclusion
Mechanics

Game Elements: Conclusion

About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of…

Just another Mechanic Monday – II
Mechanics

Just another Mechanic Monday – II

Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a…

Game Elements: Interaction
Mechanics

Game Elements: Interaction

Today I continue looking at the basic elements that make up tabletop games with Interaction. The previous articles can be found here: Goals, Scoring, Actions,…

Game Elements: Elimination
Mechanics

Game Elements: Elimination

Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions,…

Mechanics and Theme: The Best of Friends!
Designing

Mechanics and Theme: The Best of Friends!

Designers endlessly argue about whether you should start with Mechanics or Theme and which is more important. This is a fool’s errand. Seth Johnson joins…

Game Elements: Acquisition
Mechanics

Game Elements: Acquisition

Today I continue looking at the basic elements that make up tabletop games with acquisition. In case you missed the previous articles, you can see…

Game Elements: Space and Time
Mechanics

Game Elements: Space and Time

When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of…

Mechanics, Dynamics, Aesthetics, and Board Games
Mechanics

Mechanics, Dynamics, Aesthetics, and Board Games

If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and…

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