Going Back to GenCon

Going Back to GenCon

8 years ago, my newlywed wife, Melissa, surprised me with a trip to GenCon for my birthday. It was a truly amazing gift. My first…

The Long Winding Journey of Whistle Stop

The Long Winding Journey of Whistle Stop

A couple weeks ago, Bezier Games, finally announced the publication of my game, Whistle Stop, a tile-laying, pick-up-and-deliver train game, which will be released at…

Mr. Board Games: Interview with Dale Yu, Editor, Reviewer, Designer and Developer

Mr. Board Games: Interview with Dale Yu, Editor, Reviewer, Designer and Developer

Maybe no one in the board game industry has worn as many different hats as Dale Yu. He is the Editor in Chief of OpinionatedGamers.com,…

Games of Emotion: Interview with Game Designer, Matt Leacock

Games of Emotion: Interview with Game Designer, Matt Leacock

Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed…

Tips for Designing Heavier Games

Tips for Designing Heavier Games

Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new…

Building Games Together:  Interview with Game Designer Sen-Foong Lim

Building Games Together: Interview with Game Designer Sen-Foong Lim

Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to…

The Game in the Museum

The Game in the Museum

Ok, I must confess I love to buy games. I especially enjoy buying the unexpected game in the unexpected place. Almost twenty years ago, I…

The Game That Won’t Get Published

The Game That Won’t Get Published

I can still remember the exhilaration of hearing my game, Unearth, announced as the winner of the KublaCon Game Design Contest in May 2006. All…

Deep Discussions: Interview with Doug Garrett, Veteran Board Game Podcaster

Deep Discussions: Interview with Doug Garrett, Veteran Board Game Podcaster

Doug Garrett, podcaster of Garrett’s Games and Geekiness, has been sitting down to discuss games with his wife, Shelley, since January 2006 for a staggering…

The Best Game I Ever Designed

The Best Game I Ever Designed

When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you…

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