Games of Emotion: Interview with Game Designer, Matt Leacock

Games of Emotion: Interview with Game Designer, Matt Leacock

Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed…

Tips for Designing Heavier Games

Tips for Designing Heavier Games

Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new…

Building Games Together:  Interview with Game Designer Sen-Foong Lim

Building Games Together: Interview with Game Designer Sen-Foong Lim

Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to…

The Game in the Museum

The Game in the Museum

Ok, I must confess I love to buy games. I especially enjoy buying the unexpected game in the unexpected place. Almost twenty years ago, I…

The Game That Won’t Get Published

The Game That Won’t Get Published

I can still remember the exhilaration of hearing my game, Unearth, announced as the winner of the KublaCon Game Design Contest in May 2006. All…

Deep Discussions: Interview with Doug Garrett, Veteran Board Game Podcaster

Deep Discussions: Interview with Doug Garrett, Veteran Board Game Podcaster

Doug Garrett, podcaster of Garrett’s Games and Geekiness, has been sitting down to discuss games with his wife, Shelley, since January 2006 for a staggering…

The Best Game I Ever Designed

The Best Game I Ever Designed

When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you…

The Khan of KublaCon: Interview with Japji Khalsa

The Khan of KublaCon: Interview with Japji Khalsa

Japji Khalsa is the founder and executive producer of KublaCon, the largest board game convention in the Western United States. KublaCon celebrates its 16th year…

Behind the Counter: Interview with Ray Wisneski, Game Store Co-Owner

Behind the Counter: Interview with Ray Wisneski, Game Store Co-Owner

Ray Wisneski has been in the hobby game business for 14 years. He co-owns a chain of 3 Game Kastle stores in the San Francisco…

Are Games Getting Less Spatial?

Are Games Getting Less Spatial?

When I first started in this hobby 12 years, I was amazed at games liked Mexica, a true masterpiece of spatial gaming. Players place water…

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