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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag PROTOTYPING

      1. Home
      2. Q&A: PAUL PETERSON – PITCHING GAMES AT ORIGINS
      Q&A: PAUL PETERSON – PITCHING GAMES AT ORIGINS
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • June 19, 2017
      • 0 Comments
      Q&A: PAUL PETERSON – PITCHING GAMES AT ORIGINS

      Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started at the bottom. He entered…

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      THE BEST GAME I EVER DESIGNED
      • Scott CaputoScott Caputo
      • BEST GAMES ARE YET TO BE MADE
      • BOARD GAMES
      • June 20, 2016
      • 0 Comments
      THE BEST GAME I EVER DESIGNED

      When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you ever designed. Yes, that’s right, the…

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      STOP THINKING, START MAKING: WHEN YOU’RE DROWNING IN IDEA DEBT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAME DESIGN
      • February 24, 2016
      • 0 Comments
      STOP THINKING, START MAKING: WHEN YOU’RE DROWNING IN IDEA DEBT

      In late 2015, Jeff Cornelius left me a challenge in the League of Gamemakers Facebook group: “If you make a game about mermaids,” he said, “I’ll publish it.” Well, shoot.…

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      IN DEFENSE OF CUBES
      • Luke LaurieLuke Laurie
      • BITS
      • BOARDGAMES
      • January 20, 2016
      • 0 Comments
      IN DEFENSE OF CUBES

      Cubes get a bad rap in the boardgame community. They are often seen as unthematic, boring, and unoriginal. “Cube-pusher” is a derogatory term used to describe resource-heavy games that might…

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      HOW TO MAKE A CARDSTOCK PROTOTYPE GAMEBOARD
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • DIY
      • October 12, 2015
      • 0 Comments
      HOW TO MAKE A CARDSTOCK PROTOTYPE GAMEBOARD

      You don’t actually need a board to make a gameboard. You can make a fully usable prototype board that will be good for dozens of playtests using only cardstock and…

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      TABLETOPIA: THE IMAGINARY IDEAL FOR DESIGN?
      • Peter VaughanPeter Vaughan
      • DEMOS
      • DESIGNING
      • September 23, 2015
      • 0 Comments
      TABLETOPIA: THE IMAGINARY IDEAL FOR DESIGN?

      Tabletopia is a slick looking, inside-your-browser, online experience where board games go digital. It’s being supported by some big names in the industry due to a win-win relationship for publishers and…

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      PROTOTYPES: HOW MUCH TIME AND MONEY TO SPEND
      • Guest AuthorGuest Author
      • BLUE ORANGE
      • BOARD GAME ART
      • February 23, 2015
      • 0 Comments
      PROTOTYPES: HOW MUCH TIME AND MONEY TO SPEND

      ONE DESIGNER’S TAKE This is a guest blog post from Chénier La Salle, designer of NY1901 – a game soon to be released by Blue Orange CONFLICTING ADVICE I think I have 5…

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      THE GAME DESIGN MERIT BADGE
      • Guest AuthorGuest Author
      • BOY SCOUTS OF AMERICA
      • DAVID MULLICH
      • December 10, 2014
      • 0 Comments
      THE GAME DESIGN MERIT BADGE

      David Mullich is a video game designer and consultant, and a game production instructor at The Los Angeles Film School. We’ve ‘met’ David through twitter – he’s active in social…

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      A DIY GUIDE TO MAKING A PROTOTYPE BOX
      • Guest AuthorGuest Author
      • BOX DESIGN
      • DIY
      • September 12, 2014
      • 0 Comments
      A DIY GUIDE TO MAKING A PROTOTYPE BOX

      Hello everyone! Nicholas Timinskas here, game designer for Jubilee Games, and guest contributor to the League. In doing demos of my new game, Worlds War One, I’ve received consistently favorable feedback…

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      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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