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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag PLAYTESTING

      1. Home
      2. ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL
      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • September 16, 2015
      • 0 Comments
      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL

      I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter campaign) I wanted to share…

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      CELESTISPIEL 2015- PLAYTESTING AND GAME DESIGN IN CALIFORNIA
      • Luke LaurieLuke Laurie
      • CELESTISPIEL
      • CELSTICON
      • July 31, 2015
      • 0 Comments
      CELESTISPIEL 2015- PLAYTESTING AND GAME DESIGN IN CALIFORNIA

      Are you a game designer looking for more opportunities to test your games? Do you want to get meaningful feedback to make improvements to your games? Do you want to…

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      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?
      • Scott CaputoScott Caputo
      • ADVICE
      • BALANCE
      • July 27, 2015
      • 0 Comments
      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?

      Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…

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      FEPH: A DESIGNER’S LESSONS LEARNED
      • Kelsey DomenyKelsey Domeny
      • ADVICE
      • DESIGNERS
      • July 6, 2015
      • 0 Comments
      FEPH: A DESIGNER’S LESSONS LEARNED

      If you are a game designer going to Gen Con, one of the resources available to you is the First Exposure Playtest Hall. For a fee, you can set up your…

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      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES
      • Tom JollyTom Jolly
      • FAQ
      • GAME DESIGN
      • July 1, 2015
      • 0 Comments
      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES

      A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…

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      PLAYING WITH YOURSELF
      • Teale FristoeTeale Fristoe
      • ADVICE
      • BALANCE
      • June 3, 2015
      • 0 Comments
      PLAYING WITH YOURSELF

      There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of those steps is playing the…

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      GO TO CONS!!! – CONNECTING AT CONVENTIONS LIKE KUBLA CON
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • COLLABORATION
      • May 29, 2015
      • 0 Comments
      GO TO CONS!!! – CONNECTING AT CONVENTIONS LIKE KUBLA CON

      Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…

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      UNPUB PROTOSPIEL SAN JOSE 2015 – PHOTO REPORT
      • Luke LaurieLuke Laurie
      • DESIGN CONTEST
      • GAME KASTLE
      • May 8, 2015
      • 0 Comments
      UNPUB PROTOSPIEL SAN JOSE 2015 – PHOTO REPORT

      What an amazing playtesting event! Holy smokes! There’s so much to say, but I’ll keep it short and let pictures (and videos) do most of the talking. Five Members of…

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      THE STAGES OF PLAYTESTING
      • Guest AuthorGuest Author
      • CARDBOARD EDISON
      • DELOREANS
      • April 6, 2015
      • 0 Comments
      THE STAGES OF PLAYTESTING

      “This is really good. I like how you have to figure out what’s in your opponent’s hand to get rid of it.” “This doesn’t work for me. It’s taking about…

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      ORCCON EXPERIENCES
      • Brad BrooksBrad Brooks
      • CONCORDIA
      • CONVENTIONS
      • March 30, 2015
      • 0 Comments
      ORCCON EXPERIENCES

      Orccon is a regional convention held in Los Angeles on President’s Day weekend. Several league members were in attendance and we share their experiences here. Norv: I attended Orccon on Saturday…

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      Posts pagination

      1 2 3 4
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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