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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag PITCHING

      1. Home
      2. GOING BACK TO GENCON
      GOING BACK TO GENCON
      • Scott CaputoScott Caputo
      • BEZIER GAMES
      • CONVENTIONS
      • August 2, 2017
      • 0 Comments
      GOING BACK TO GENCON

      8 years ago, my newlywed wife, Melissa, surprised me with a trip to GenCon for my birthday. It was a truly amazing gift.   My first published game, Kachina, was being…

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      Q&A: LUKE LAURIE – A JOURNEY INTO GAME DESIGN
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • July 3, 2017
      • 0 Comments
      Q&A: LUKE LAURIE – A JOURNEY INTO GAME DESIGN

      Luke Laurie started small with his first game Stones of Fate launched on Kickstarter by indie publisher Wombat Games. He then leveraged that experience and networking to get his next…

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      Q&A: PAUL PETERSON – PITCHING GAMES AT ORIGINS
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • June 19, 2017
      • 0 Comments
      Q&A: PAUL PETERSON – PITCHING GAMES AT ORIGINS

      Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started at the bottom. He entered…

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      THE LONG WINDING JOURNEY OF WHISTLE STOP
      • Scott CaputoScott Caputo
      • BEZIER GAMES
      • BLOG POSTS
      • March 22, 2017
      • 0 Comments
      THE LONG WINDING JOURNEY OF WHISTLE STOP

      A couple weeks ago, Bezier Games, finally announced the publication of my game, Whistle Stop, a tile-laying, pick-up-and-deliver train game, which will be released at GenCon this year.   For those…

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      SELLING YOURSELF
      • Guest AuthorGuest Author
      • ADVICE
      • BOARD GAMES
      • September 28, 2015
      • 0 Comments
      SELLING YOURSELF

      The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin Games. He is the host of the 20 Minutes…

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      CUTTHROAT KINGDOMS GOES TO GEN CON
      • Guest AuthorGuest Author
      • CUTTHROAT KINGDOMS
      • GEN CON
      • August 10, 2015
      • 0 Comments
      CUTTHROAT KINGDOMS GOES TO GEN CON

      Introduction by Luke Laurie: I first met Bryan Merlonghi at Protospiel San Jose, held at the Santa Clara Game Kastle, where he was running packed sessions of his game, Cutthroat Kingdoms. At the…

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      THE LEAGUE RUNDOWN: MAY
      • Scott CaputoScott Caputo
      • DESIGNERS
      • GAME CONVENTIONS
      • June 5, 2015
      • 0 Comments
      THE LEAGUE RUNDOWN: MAY

      WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS May is the month for KublaCon and we held the first Letter Tycoon tournament there…

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      PUBLISH, PITCH, OR GET OFF THE POT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CROWDFUNDING
      • May 11, 2015
      • 0 Comments
      PUBLISH, PITCH, OR GET OFF THE POT

      Cool Table, Rocket Cats in Space, The Candyman Can, Camp Friendship, BEARanoia… I’ve been designing games for the past three years – and some of them are even pretty good. But I have yet…

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      PUBLIC SPEAKING FOR THE GAME DESIGNER
      • Michael DomenyMichael Domeny
      • CAVEATS
      • DISTRACTIONS
      • March 13, 2015
      • 0 Comments
      PUBLIC SPEAKING FOR THE GAME DESIGNER

      If you want to get your game design out of your basement and into the real world, you will at some point need to speak to someone. Imagine these situations:…

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      PITCH SLAP YOUR GAME TO A CUSTOMER
      • Guest AuthorGuest Author
      • FRANK ZAZANIS II
      • GAME CONVENTIONS
      • October 13, 2014
      • 0 Comments
      PITCH SLAP YOUR GAME TO A CUSTOMER

      Guest Post by Frank Zazanis. Frank is a designer and publisher in Southern California. Check out his company website: General Nonsense Games and be sure to stop his booth at Strategicon or wherever else he might…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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