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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag MECHANICS

      1. Home
      2. EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY
      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • February 22, 2016
      • 0 Comments
      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY

      I HAVE ALWAYS BEEN A LOVER OF MECHANICS. For as long as I can remember, I have felt the pull of new and exciting ways to take actions, of intricate…

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      GAME ELEMENTS: UNCERTAINTY
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • February 15, 2016
      • 0 Comments
      GAME ELEMENTS: UNCERTAINTY

      Today I continue my examination of basic game elements with uncertainty. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, Game Elements: Actions, and Game Elements: Resources…

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      MECHANICS, DYNAMICS, AESTHETICS, AND BOARD GAMES
      • Eduardo BarafEduardo Baraf
      • AESTHETICS
      • DESIGN
      • February 10, 2016
      • 0 Comments
      MECHANICS, DYNAMICS, AESTHETICS, AND BOARD GAMES

      If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and discuss games, understanding the framework…

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      THE RIGHT TYPE OF FUN FOR YOUR GAME
      • Christian StrainChristian Strain
      • BOARD GAMES
      • BUILDING
      • February 3, 2016
      • 0 Comments
      THE RIGHT TYPE OF FUN FOR YOUR GAME

      Game designers approach games in their own way. The goal, however, is essentially the same; make something fun. It’s easy to get caught up in mechanics or theme and fail…

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      FIVE GREAT GAME MECHANICS
      • Eduardo BarafEduardo Baraf
      • CARD ACTIONS
      • DICE DRAFTING
      • January 29, 2016
      • 0 Comments
      FIVE GREAT GAME MECHANICS

      No matter how many games you play, there are always a handful of game mechanics that stick in your mind and keep coming back to you as you game more…

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      GAME ELEMENTS: RESOURCES
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • January 18, 2016
      • 0 Comments
      GAME ELEMENTS: RESOURCES

      Today I continue my investigation of the core elements of games with resources. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, and Game Elements:…

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      GAME ADDICTIVENESS – WINS AND LOSSES
      • Peter VaughanPeter Vaughan
      • COOPERATIVE GAMES
      • GAME DESIGN
      • November 20, 2015
      • 0 Comments
      GAME ADDICTIVENESS – WINS AND LOSSES

      A subject I’d like to explore more on the blog when the League comes back from Winter break is the topic of addictiveness in gaming. The following post is a…

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      PAST, PRESENT AND FUTURE BLOG
      • Peter VaughanPeter Vaughan
      • GAME DESIGN
      • LEAGUE OF GAMEMAKERS
      • November 9, 2015
      • 0 Comments
      PAST, PRESENT AND FUTURE BLOG

      Last week I managed my past selves both in a fun time travel worker placement prototype by Aaron Vanderbeek and also in a recently published Scott Almes design from Eagle…

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      GAME ELEMENTS: ACTIONS
      • Teale FristoeTeale Fristoe
      • ACTION SELECTION
      • ADVICE
      • November 4, 2015
      • 0 Comments
      GAME ELEMENTS: ACTIONS

      ALL GAMES NEED ACTIONS. OTHERWISE, DO YOU REALLY HAVE PLAYERS, OR JUST OBSERVERS? Today I continue my examination of the different core elements of games by looking at actions. If you’ve missed…

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      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US
      • Mark MajorMark Major
      • AMERITRASH
      • BIDDING
      • October 28, 2015
      • 0 Comments
      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US

      You have a game. Maybe you made it, maybe you bought it, and you want to play it with someone else. When they ask you what kind of game it…

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      Posts pagination

      1 2 3 4 … 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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