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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DESIGN

      1. Home
      2. PUZZLES IN GAMES
      PUZZLES IN GAMES
      • Tom JollyTom Jolly
      • GAME DESIGN
      • MECHANICS
      • July 24, 2015
      • 0 Comments
      PUZZLES IN GAMES

      Many of you know that my other big hobby interest is mechanical puzzles, usually wooden monstrosities that take hours to put together. I design most of these with the aid…

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      THE LEAGUE RUNDOWN: JUNE
      • Scott CaputoScott Caputo
      • DESIGNERS
      • GAME CONVENTIONS
      • July 17, 2015
      • 0 Comments
      THE LEAGUE RUNDOWN: JUNE

      WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS June began with the Letter Tycoon release at the Origins Game Fair. While I wasn’t…

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      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES
      • Tom JollyTom Jolly
      • FAQ
      • GAME DESIGN
      • July 1, 2015
      • 0 Comments
      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES

      A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…

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      HOW TO BUILD PROTOTYPES: CARDS, TILES, AND COUNTERS
      • Luke LaurieLuke Laurie
      • AGORA
      • BUILDING CARDS
      • June 24, 2015
      • 0 Comments
      HOW TO BUILD PROTOTYPES: CARDS, TILES, AND COUNTERS

      If you’re a game designer who’s been working at the craft for any length of time, you know that you are going to need to build a LOT of components…

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      JUST ANOTHER MECHANIC MONDAY
      • Peter VaughanPeter Vaughan
      • BANG!
      • FIVE TRIBES
      • June 15, 2015
      • 0 Comments
      JUST ANOTHER MECHANIC MONDAY

      Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a board game tick? If you…

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      THE LEAGUE RUNDOWN: MAY
      • Scott CaputoScott Caputo
      • DESIGNERS
      • GAME CONVENTIONS
      • June 5, 2015
      • 0 Comments
      THE LEAGUE RUNDOWN: MAY

      WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS May is the month for KublaCon and we held the first Letter Tycoon tournament there…

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      PLAYING WITH YOURSELF
      • Teale FristoeTeale Fristoe
      • ADVICE
      • BALANCE
      • June 3, 2015
      • 0 Comments
      PLAYING WITH YOURSELF

      There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of those steps is playing the…

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      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 25, 2015
      • 0 Comments
      GRAPHIC DESIGN TIPS FOR SELL SHEETS: A SELL SHEET MAKEOVER PART 2

      Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…

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      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 18, 2015
      • 0 Comments
      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER

      I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat, and time. And of course…

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      VIRAL GAME DESIGN
      • Teale FristoeTeale Fristoe
      • GAME DESIGN
      • GETTING ATTENTION
      • May 4, 2015
      • 0 Comments
      VIRAL GAME DESIGN

      Designers have all sorts of goals for making games. Some have ideas they just can’t keep in. Some want something fun to do with their gamer friends. And some want…

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      Posts pagination

      1 … 5 6 7 … 12
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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