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The Best Games Are Yet To Be Made

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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3634 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3801 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3329 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4556 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3432 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23092 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      Q&A: PAUL PETERSON – PITCHING GAMES AT ORIGINS
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • June 19, 2017
      • 0 Comments
      Q&A: PAUL PETERSON – PITCHING GAMES AT ORIGINS

      Paul Peterson who designed for Wizards of the Coast, created hits like Guillotine and Smash Up, and worked in digital with Zynga and PopCap started at the bottom. He entered…

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      INDIE LESSONS: BLUE FANG GAMES
      • Eduardo BarafEduardo Baraf
      • EDO
      • INDIE LESSONS
      • June 16, 2017
      • 0 Comments
      INDIE LESSONS: BLUE FANG GAMES

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…

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      Q&A: RANDY HOYT – A DEVELOPER’S JOURNEY
      • Eduardo BarafEduardo Baraf
      • DEVELOPING
      • EDO
      • June 13, 2017
      • 0 Comments
      Q&A: RANDY HOYT – A DEVELOPER’S JOURNEY

      Randy Hoyt is founder and owner of Foxtrot Games. He started as a Designer/Publisher Kickstarter creator, but has since partnered with Renegade Games and found his love in development. We…

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      DICE OR CARDS
      • Teale FristoeTeale Fristoe
      • COMPONENTS
      • GAME DESIGN
      • June 7, 2017
      • 0 Comments
      DICE OR CARDS

      Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include…

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      Q&A: PETER VAUGHAN – FROM KS TO BOARD GAME PROFESSIONAL
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • June 2, 2017
      • 0 Comments
      Q&A: PETER VAUGHAN – FROM KS TO BOARD GAME PROFESSIONAL

      Peter Vaughan is founding member of the League of Gamemakers, designer, Kickstarter creator, and currently the Director of Development at Breaking Games. We chat about the League, going from Kickstarter…

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      Q&A: KEITH MATEJKA – EXPANSIONS, REPRINTS, AND ROLL PLAYER
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • May 30, 2017
      • 0 Comments
      Q&A: KEITH MATEJKA – EXPANSIONS, REPRINTS, AND ROLL PLAYER

      Keith Matejka is designer and publisher (Thunderworks Games) of the critically acclaimed Roll Player and in the middle of a very successful expansion / reprint Kickstarter campaign for Roll Player: Monsters…

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      ANOTHER PERSPECTIVE FROM A GAME MAKER
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • May 27, 2017
      • 0 Comments
      ANOTHER PERSPECTIVE FROM A GAME MAKER

      A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers Need to STOP doing” Overall, I…

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      KICKSTARTER ADVANCED: PEOPLE YOU CAN HIRE
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • May 19, 2017
      • 0 Comments
      KICKSTARTER ADVANCED: PEOPLE YOU CAN HIRE

      To design a game, run a Kickstarter, fulfill, and publish a game takes a ton of skills. For your first Kickstarter, you are probably doing most of them on your…

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      ANOTHER PERSPECTIVE ON BEING A PUBLISHER
      • Eduardo BarafEduardo Baraf
      • EDO
      • INDIE
      • May 13, 2017
      • 0 Comments
      ANOTHER PERSPECTIVE ON BEING A PUBLISHER

      Yesterday, Grant Rodiek – founder of Hyperbole Games – wrote an excellent article about his struggles as an indie board game publisher: “So, you want to be a tabletop publisher?” His…

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      KICKSTARTER BASICS: MAKING A VIDEO
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • May 5, 2017
      • 0 Comments
      KICKSTARTER BASICS: MAKING A VIDEO

      If you are making a Kickstarter, you are going to have to make a video. Two in fact: One to headline your campaign and one how-to-play video. I take you…

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      Posts pagination

      1 … 6 7 8 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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