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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Musings

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      2. Archive by category "Musings"
      FRIDAY GAME BREAK: CONTESTS! CONTESTS! CONTESTS!
      • Jasmine DavisJasmine Davis
      • CARDBOARD EDISON
      • CARDS AGAINST HUMANITY DEATHMATCH
      • June 10, 2016
      • 0 Comments
      FRIDAY GAME BREAK: CONTESTS! CONTESTS! CONTESTS!

      We’re big fans of contests here at the League of Gamemakers – in fact, many of us know one another from participating in game design contests. We’ve been judges, participants,…

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      FRIDAY GAME BREAK: THE CON IS ON
      • Jasmine DavisJasmine Davis
      • BOARD GAMES
      • CONVENTIONS
      • May 27, 2016
      • 0 Comments
      FRIDAY GAME BREAK: THE CON IS ON

      Given that the League is a pretty scattered bunch, geographically speaking, it’s highly likely that you’ll see us attending events from coast to coast in our slick yellow t-shirts. So,…

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      WHAT TYPE OF GAMER ARE YOU?
      • Eduardo BarafEduardo Baraf
      • May 25, 2016
      • 0 Comments
      WHAT TYPE OF GAMER ARE YOU?

      Each Hero from Heroes and Tricks (live on Kickstarter!) is the righteous embodiment of us gamers. The H&T team had a blast elevating our gamer archetypes into high fantasy. There are 16 characters…

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      FRIDAY GAME BREAK: INTRO
      • Peter VaughanPeter Vaughan
      • May 13, 2016
      • 0 Comments
      FRIDAY GAME BREAK: INTRO

      Today at the League, we were talking about a quick fix of content. We have nearly 350 posts, and sometimes we are amused ourselves discovering one again. Oldies are still…

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      SOCIAL AWARENESS IN GAME DESIGN
      • Norv BrooksNorv Brooks
      • BOARD GAMES
      • BRENDA ROMERO
      • May 11, 2016
      • 0 Comments
      SOCIAL AWARENESS IN GAME DESIGN

      Recently my wife and I watched a movie entitled “The Watsons Go To Birmingham” In this movie the family lives in Flint, Michigan and all but the mother are native…

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      MECHANICS AND THEME: THE BEST OF FRIENDS!
      • Eduardo BarafEduardo Baraf
      • EDO
      • LEAGUE VIDEOS
      • May 4, 2016
      • 0 Comments
      MECHANICS AND THEME: THE BEST OF FRIENDS!

      Designers endlessly argue about whether you should start with Mechanics or Theme and which is more important. This is a fool’s errand. Seth Johnson joins me to discuss what Designers…

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      PLAY IT FORWARD: GAMEMAKERS
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • COLLABORATION
      • April 29, 2016
      • 0 Comments
      PLAY IT FORWARD: GAMEMAKERS

      I started a public Facebook group yesterday, Breaking Games Backstage. It’s been a fun time setting it up, and we’re off to a great start with lots of chat. I got…

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      ARE GAMES GETTING LESS SPATIAL?
      • Scott CaputoScott Caputo
      • AREA CONTROL
      • GAME DESIGN
      • April 11, 2016
      • 0 Comments
      ARE GAMES GETTING LESS SPATIAL?

      When I first started in this hobby 12 years, I was amazed at games liked Mexica, a true masterpiece of spatial gaming. Players place water tiles to define the boundaries of…

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      KING OF TOKYO: A CALIFORNIA GAMER IN A JAPANESE COURT
      • Jeff CorneliusJeff Cornelius
      • BOARDGAMES
      • GAME STORES
      • March 28, 2016
      • 0 Comments
      KING OF TOKYO: A CALIFORNIA GAMER IN A JAPANESE COURT

      Recently I had the opportunity to visit Japan for my day job. This was my first trip outside the US and I was a little nervous. I have to say…

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      INDIE LESSONS: WOLVERINE SOFT
      • Eduardo BarafEduardo Baraf
      • COLLABORATION
      • EDO
      • March 25, 2016
      • 0 Comments
      INDIE LESSONS: WOLVERINE SOFT

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned over the four years…

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      Posts pagination

      1 … 3 4 5 … 11
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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