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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Designing

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      2. Archive by category "Designing"
      EVENTS FOR GAME DESIGNERS 2015
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CELESTICON
      • March 23, 2015
      • 0 Comments
      EVENTS FOR GAME DESIGNERS 2015

      THIS POST IS A RESOURCE FOR DESIGNERS AND GAMEMAKERS LOOKING FOR EVENTS TO:   PLAYTEST GAMES IMPROVE DESIGN SKILLS MAKE CONNECTIONS IN THE INDUSTRY GET FACE TIME WITH PROSPECTIVE PUBLISHERS…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 3
      • Kelsey DomenyKelsey Domeny
      • BOARDGAMES
      • DFWNN GAME DESIGN COMPETITION
      • March 2, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 3

      Part 3 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! Here’s a link to Part 1 and Part 2. — The submissions…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 2
      • Kelsey DomenyKelsey Domeny
      • BALANCE
      • CIVILIZATION BUILDING
      • February 16, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 2

      Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two weeks into the DFW Nerd Night…

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      “FARMPOCALYPSE PIRATE NINJAS”: MAKING MASH-UP THEMES WORK
      • Christina MajorChristina Major
      • ASYMMETRIC DESIGN
      • BRAINS GRAINS AND TRAINS
      • February 9, 2015
      • 0 Comments
      “FARMPOCALYPSE PIRATE NINJAS”: MAKING MASH-UP THEMES WORK

      It’s not easy standing out as a mash-up game. Mark and I have been testing and demoing our flagship game Zerpang! since 2006. Back then, we were Catan-casual gamers and had no…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 1
      • Kelsey DomenyKelsey Domeny
      • CONTESTS
      • DESIGN CONTESTS
      • February 2, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 1

      Part 1 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — Debate has been lively here at the League…

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      BREAKING THE HABIT OF OD’ING (OVER-DESIGNING)
      • Michael DomenyMichael Domeny
      • ANTOINE DE SAINT EXUPERY
      • COMPLEX
      • January 30, 2015
      • 0 Comments
      BREAKING THE HABIT OF OD’ING (OVER-DESIGNING)

      “EVERYTHING WAS GOING FINE FOR A WHILE. I THOUGHT I HAD EVERYTHING UNDER CONTROL. BUT WHEN I STARTED SENSING THAT, DESPITE MY BEST EFFORTS, THINGS JUST COULDN’T COME TOGETHER, I…

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      “ASK THE LEAGUE” – WHEN DO YOU STOP?
      • Brad BrooksBrad Brooks
      • ABANDON
      • ADVICE
      • January 23, 2015
      • 0 Comments
      “ASK THE LEAGUE” – WHEN DO YOU STOP?

      When do you know it’s time to shelve a game you’ve been developing? See what the members of the league say and share your own thoughts below in the comments!…

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      SUBTEXT AND THE DANGERS OF DEFAULT DESIGN
      • Mark MajorMark Major
      • BOARD GAMES
      • DESIGN DEFAULTS
      • January 21, 2015
      • 0 Comments
      SUBTEXT AND THE DANGERS OF DEFAULT DESIGN

      WHAT IS DEFAULT DESIGN? Default design is a body of design choices, particularly thematic, that you don’t think about. You include them in your game design because they’re prevalent in other…

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      IT TAKES TWO TO MAKE A GAME GO RIGHT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CODESIGNING A GAME
      • January 16, 2015
      • 0 Comments
      IT TAKES TWO TO MAKE A GAME GO RIGHT

      Guest Post by Jasmine Davis. Jasmine Davis is a writer and game designer in Pittsburgh, PA. You can find Jasmine’s own thoughts on her website, read her thoughts on other people’s games…

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      “YOU’RE PLAYING WRONG!” – GOOD PLAY EXPERIENCE AND THE DESIGNER’S RESPONSIBILITY
      • Seth JaffeeSeth Jaffee
      • belfort
      • GAME DESIGN
      • January 14, 2015
      • 0 Comments
      “YOU’RE PLAYING WRONG!” – GOOD PLAY EXPERIENCE AND THE DESIGNER’S RESPONSIBILITY

      (This is the first post on the League by designer Seth Jaffee. For those who are new to “sedjtroll,” Seth is a self-described “Structural Engineer, Board Game Designer, Ultimate Frisbee…

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      Posts pagination

      1 … 5 6 7 … 9
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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