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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Designing

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      2. Archive by category "Designing"
      WIN RATIOS IN FIRST TIME COOPERATIVE PLAY
      • Peter VaughanPeter Vaughan
      • ACHIEVEMENT
      • BOARD GAMES
      • August 22, 2016
      • 0 Comments
      WIN RATIOS IN FIRST TIME COOPERATIVE PLAY

      As a follow up to JR Honeycutt’s article on Cooperative Games: Advice From the Experts, we asked some of the top board game designers of cooperative game experiences this question: WHAT…

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      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
      • JR HONEYCUTTJR HONEYCUTT
      • GAME DEVELOPMENT
      • MECHANICS
      • July 8, 2016
      • 0 Comments
      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL

      Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…

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      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • May 30, 2016
      • 0 Comments
      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES

      What do you do when your gaming group can’t get together and your family is busy with other endevours? You play with yourself of course! One of the most requested…

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      HOW TO DECIDE IF YOU NEED A GAME DESIGN PARTNER
      • Jasmine DavisJasmine Davis
      • COLLABORATION
      • COOPERATION
      • May 23, 2016
      • 0 Comments
      HOW TO DECIDE IF YOU NEED A GAME DESIGN PARTNER

      When I first started designing games, my husband Pete and I were very intentional about saying, “These are your games, these are my games, and these are the games we…

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      COOPERATIVE GAMES: ADVICE FROM THE EXPERTS
      • JR HONEYCUTTJR HONEYCUTT
      • May 18, 2016
      • 0 Comments
      COOPERATIVE GAMES: ADVICE FROM THE EXPERTS

      Game making is the ultimate co-op adventure. What can Jerry Hawthorne, Ignacy Trzewiczek, and Mike Selinker tell us about co-op design? Let’s find out! — 1. WHAT CHALLENGES DOES CO-OPERATIVE GAME…

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      MECHANICS AND THEME: THE BEST OF FRIENDS!
      • Eduardo BarafEduardo Baraf
      • EDO
      • LEAGUE VIDEOS
      • May 4, 2016
      • 0 Comments
      MECHANICS AND THEME: THE BEST OF FRIENDS!

      Designers endlessly argue about whether you should start with Mechanics or Theme and which is more important. This is a fool’s errand. Seth Johnson joins me to discuss what Designers…

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      DESIGNING OUTSIDE YOURSELF
      • Mark MajorMark Major
      • ADVICE
      • DESIGN
      • April 20, 2016
      • 0 Comments
      DESIGNING OUTSIDE YOURSELF

      A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…

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      RETHINKING GRAPHIC DESIGN
      • Christian StrainChristian Strain
      • ART
      • BOARD
      • April 6, 2016
      • 0 Comments
      RETHINKING GRAPHIC DESIGN

      I’ve been a Graphic Designer for 14 years and a Boardgame Designer for almost 4 years. Most Boardgame Designers who are working towards a Kickstarter project have the attitude that…

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      GOOD GAMES – HARD CHOICES
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • ENGINE BUILDING
      • April 4, 2016
      • 0 Comments
      GOOD GAMES – HARD CHOICES

      In this piece, I discuss creating decision points in games that create satisfying yet tough decisions for players, drawing from my experience working on The Manhattan Project: Energy Empire. I am…

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      INDIE LESSONS: WOLVERINE SOFT
      • Eduardo BarafEduardo Baraf
      • COLLABORATION
      • EDO
      • March 25, 2016
      • 0 Comments
      INDIE LESSONS: WOLVERINE SOFT

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned over the four years…

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      Posts pagination

      1 2 3 4 … 9
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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