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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Designing

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      2. Archive by category "Designing"
      Q&A: DANNY DEVINE AND STEVEN ARAMINI
      • Eduardo BarafEduardo Baraf
      • CONTESTS
      • DESIGNING
      • June 23, 2017
      • 0 Comments
      Q&A: DANNY DEVINE AND STEVEN ARAMINI

      Danny Devine (Mob Town, Ghosts Love Candy, Topiary) and Steven Aramini (Yardmaster, Barker’s Row, Grove) are two Nevada based grass roots designers who have broken into the game industry in…

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      DICE OR CARDS
      • Teale FristoeTeale Fristoe
      • COMPONENTS
      • GAME DESIGN
      • June 7, 2017
      • 0 Comments
      DICE OR CARDS

      Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include…

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      ANOTHER PERSPECTIVE FROM A GAME MAKER
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • May 27, 2017
      • 0 Comments
      ANOTHER PERSPECTIVE FROM A GAME MAKER

      A few days ago, The Dice Tower (Tom, Sam, and Zee) posted their thoughts on numerous things designers need to stop: “Top 10 Things Designers Need to STOP doing” Overall, I…

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      CANNIBALIZING MECHANICS
      • Teale FristoeTeale Fristoe
      • CORPORATE AMERICA
      • GAME DESIGN
      • March 9, 2017
      • 0 Comments
      CANNIBALIZING MECHANICS

      If you’ve played Pandemic, you know how great the infection deck mechanic is: after an outbreak, the discard pile is shuffled and put on top of the deck, ensuring that the…

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      PLAY GAMES!
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • February 24, 2017
      • 0 Comments
      PLAY GAMES!

      Want to make great games? Play great games! This is a short reminder why it is so important. PLAY GAMES!

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      INSTRUCTIONS: A GAME’S GATEWAY
      • Eduardo BarafEduardo Baraf
      • DESIGN
      • EDO
      • November 18, 2016
      • 0 Comments
      INSTRUCTIONS: A GAME’S GATEWAY

      Are you a new designer struggling with putting together instructions? Do you routinely have players looking confused and frustrated getting to know your game? This video gives some basics steps…

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      WHAT’S YOUR PUZZLE?
      • Teale FristoeTeale Fristoe
      • BOARDGAMES
      • GAME DESIGN
      • October 18, 2016
      • 0 Comments
      WHAT’S YOUR PUZZLE?

      While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for players to interact, clear goals…

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      SIMULATION TO EURO – REBOOT PART II
      • Norv BrooksNorv Brooks
      • AVALON HILL
      • DESIGN
      • October 12, 2016
      • 0 Comments
      SIMULATION TO EURO – REBOOT PART II

      At the end of my recent article “Is “Reboot” Alive in Board Game Design?“, I mentioned a current design project on my table, which is inspired by an Avalon Hill…

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      STEALTHY MATH
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME DESIGN
      • September 27, 2016
      • 0 Comments
      STEALTHY MATH

      If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m…

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      HOW TO DESIGN TIE-BREAKERS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • DESIGN
      • September 12, 2016
      • 0 Comments
      HOW TO DESIGN TIE-BREAKERS

      There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers of Catan). Some end with a…

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      Posts pagination

      1 2 3 … 9
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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