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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Michael Domeny

      1. Home
      2. LEAGUE NEWS: UPCOMING MERGER
      LEAGUE NEWS: UPCOMING MERGER
      • Michael DomenyMichael Domeny
      • ASMODEE
      • CARVILLE
      • April 1, 2015
      • 0 Comments
      LEAGUE NEWS: UPCOMING MERGER

      League of Gamemakers proudly announces a forthcoming merger with Asmodee™! Please read below for a press release: Burbank, CA; Paris, France, April 1st, 2015. The League of Gamemakers – an online…

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      PUBLIC SPEAKING FOR THE GAME DESIGNER
      • Michael DomenyMichael Domeny
      • CAVEATS
      • DISTRACTIONS
      • March 13, 2015
      • 0 Comments
      PUBLIC SPEAKING FOR THE GAME DESIGNER

      If you want to get your game design out of your basement and into the real world, you will at some point need to speak to someone. Imagine these situations:…

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      BREAKING THE HABIT OF OD’ING (OVER-DESIGNING)
      • Michael DomenyMichael Domeny
      • ANTOINE DE SAINT EXUPERY
      • COMPLEX
      • January 30, 2015
      • 0 Comments
      BREAKING THE HABIT OF OD’ING (OVER-DESIGNING)

      “EVERYTHING WAS GOING FINE FOR A WHILE. I THOUGHT I HAD EVERYTHING UNDER CONTROL. BUT WHEN I STARTED SENSING THAT, DESPITE MY BEST EFFORTS, THINGS JUST COULDN’T COME TOGETHER, I…

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      “LEAGUE OF GAMEFAKERS” GAME TITLE CHALLENGE!
      • Michael DomenyMichael Domeny
      • BOARD GAME
      • CHALLENGE
      • December 8, 2014
      • 0 Comments
      “LEAGUE OF GAMEFAKERS” GAME TITLE CHALLENGE!

      YOUR CHALLENGE: Take the title of a board game. Remove any one letter. Replace it with a different letter to form a new title. Write a description and pitch your…

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      DEAR DIARY: KEEPING A PLAYTEST JOURNAL
      • Michael DomenyMichael Domeny
      • ADVICE
      • DESIGN
      • October 15, 2014
      • 0 Comments
      DEAR DIARY: KEEPING A PLAYTEST JOURNAL

      Dear Diary, Among nerds, there are the board gamers. Among the board gamer nerds, there are board game designers. And among those nerds, you have the few, the proud, who,…

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      ADDING FLAVOR TO YOUR GAME
      • Michael DomenyMichael Domeny
      • APPLES TO APPLES
      • ART
      • July 30, 2014
      • 0 Comments
      ADDING FLAVOR TO YOUR GAME

      Fellow Leaguer, Mark Major, defines “flavor”, as it pertains to game design, in his article introducing us to context. “Flavor is thematic detail in a game that has no impact on how…

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      THE MYTH OF THE SHAKEN SAND TIMER
      • Michael DomenyMichael Domeny
      • BOREDOM
      • FLICKING
      • June 27, 2014
      • 0 Comments
      THE MYTH OF THE SHAKEN SAND TIMER

      It’s Pictionary Night. Aunt Karen and company are on the brink of capturing an unlikely victory… After all, her utter absence of two artistic cells to rub together is overshadowed only…

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      “HEY YOU GUYS” – INCREASING YOUR PERSONAL CONNECTION WITH BACKERS
      • Michael DomenyMichael Domeny
      • BACKERS
      • COMMUNICATION
      • June 13, 2014
      • 0 Comments
      “HEY YOU GUYS” – INCREASING YOUR PERSONAL CONNECTION WITH BACKERS

      Hey everybody! A big thank you to all of you who are reading this post from the League of Gamemakers! You guys are awesome, and… … wait a minute. STOP.…

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      THE GRAPHIC TRUTH OF BOARD GAMES
      • Michael DomenyMichael Domeny
      • BAR GRAPHS
      • BATTLESHIP
      • May 9, 2014
      • 0 Comments
      THE GRAPHIC TRUTH OF BOARD GAMES

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      BE HONEST – THE HONOR SYSTEM IN GAME DESIGN
      • Michael DomenyMichael Domeny
      • GAME DESIGN
      • HIDDEN INFORMATION
      • March 10, 2014
      • 0 Comments
      BE HONEST – THE HONOR SYSTEM IN GAME DESIGN

      I’M THINKING OF A NUMBER FROM ONE TO TEN. Seven, you say? Most people do. But sorry, you’re wrong. Two? Nope – guess again. Five? You’re right! — The problem…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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