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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Luke Laurie

      1. Home
      2. TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER
      TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER
      • Luke LaurieLuke Laurie
      • ADVICE
      • DESIGN
      • November 10, 2016
      • 0 Comments
      TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER

      1)KNOW YOUR STYLE I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me good at designing all different…

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      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • DESIGN
      • August 24, 2016
      • 0 Comments
      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER

      Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…

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      WHY DO GAMEMAKERS GO TO GENCON?
      • Luke LaurieLuke Laurie
      • DESIGNERS
      • GAME CONVENTIONS
      • August 8, 2016
      • 0 Comments
      WHY DO GAMEMAKERS GO TO GENCON?

      Gencon 2016 has come and gone, and many, many members of the gamemaking community were there: designers, developers, publishers, illustrators, manufacturers, distributors, and retailers. What are your thoughts on Gencon?…

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      PACIFICON PROTOSPIEL
      • Luke LaurieLuke Laurie
      • DESIGNING
      • NETWORKING
      • August 5, 2016
      • 0 Comments
      PACIFICON PROTOSPIEL

      HTTPS://BIT.LY/PACIFICPROTO   You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day weekend. But did you know…

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      GIVING BOARD GAMES NEW MEMING
      • Luke LaurieLuke Laurie
      • ENGAGEMENT
      • FACEBOOK
      • July 11, 2016
      • 0 Comments
      GIVING BOARD GAMES NEW MEMING

      If you follow the League of Gamemakers at all on Facebook, you probably know that we work very hard to keep our followers engaged with a steady stream of content. This is really…

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      KICKSTARTER HEROES AND PRINCESSES
      • Luke LaurieLuke Laurie
      • EDO
      • HEROES AND TRICKS
      • June 8, 2016
      • 0 Comments
      KICKSTARTER HEROES AND PRINCESSES

      Over the past few years, Kickstarter has emerged as the primary entry point for small, independent game makers and publishers. However, even though countless first-timers have found success on Kickstarter,…

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      POLYSPIEL AT POLYCON, PLAYTESTING IN SAN LUIS OBISPO, CA
      • Luke LaurieLuke Laurie
      • May 6, 2016
      • 0 Comments
      POLYSPIEL AT POLYCON, PLAYTESTING IN SAN LUIS OBISPO, CA

      POLYSPIEL AT POLYCON June 17-19, 2016 Cal Poly University Union On Facebook: https://bit.ly/PacificProto For more Info: [email protected] Held annually at Cal Poly, San Luis Obispo, in the heart of California’s Central Coast,…

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      GOOD GAMES – HARD CHOICES
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • ENGINE BUILDING
      • April 4, 2016
      • 0 Comments
      GOOD GAMES – HARD CHOICES

      In this piece, I discuss creating decision points in games that create satisfying yet tough decisions for players, drawing from my experience working on The Manhattan Project: Energy Empire. I am…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 4: ENERGY EMPIRE
      • Luke LaurieLuke Laurie
      • KICKSTARTER
      • MINION GAMES
      • March 9, 2016
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 4: ENERGY EMPIRE

      Two years ago, in April of 2014, I started this series on the League of Gamemakers. At the time, I had already begun the game that would eventually become The Manhattan Project: Energy…

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      GO TO CONS! DUNDRACON PROTOSPIEL #1
      • Luke LaurieLuke Laurie
      • DESIGN
      • DUNDRACON
      • February 19, 2016
      • 0 Comments
      GO TO CONS! DUNDRACON PROTOSPIEL #1

      Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…

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      Posts pagination

      1 2 … 5
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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