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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Guest Author

      1. Home
      2. DESIGNING THE EXPERIENCE AROUND THE PLAYER
      DESIGNING THE EXPERIENCE AROUND THE PLAYER
      • Guest AuthorGuest Author
      • BOARDGAMES
      • GAME DESIGN
      • April 13, 2015
      • 0 Comments
      DESIGNING THE EXPERIENCE AROUND THE PLAYER

      Guest Post by Marco Valtriani Marco Valtriani is an Italian game designer and lead developer for Red Glove publishing. He also runs an Italian version of the Board Game Designer’s Forum: Board Game…

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      THE STAGES OF PLAYTESTING
      • Guest AuthorGuest Author
      • CARDBOARD EDISON
      • DELOREANS
      • April 6, 2015
      • 0 Comments
      THE STAGES OF PLAYTESTING

      “This is really good. I like how you have to figure out what’s in your opponent’s hand to get rid of it.” “This doesn’t work for me. It’s taking about…

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      ENJOY THE WORK, NOT YOUR EXPECTATIONS
      • Guest AuthorGuest Author
      • AETHER MAGIC
      • FOCUS
      • February 27, 2015
      • 0 Comments
      ENJOY THE WORK, NOT YOUR EXPECTATIONS

      The Happy Mitten Games podcast has recently featured guests such as James Ernest, Darrell Louder of Unpub, Richard Bliss, Stronghold Games, Calliope Games, and more. The crew blogs passionately about all aspects…

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      HOSTING AN UNPUB MINI EVENT
      • Guest AuthorGuest Author
      • GALVANIZED STUDIOS
      • NETWORKING
      • February 25, 2015
      • 0 Comments
      HOSTING AN UNPUB MINI EVENT

      Jessica Berlin is not only a stay-at-home mom to a three-year old son and newborn baby (congrats!), she’s also the Chief Operating Officer of Galvanized Studios, a San Diego-based game…

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      PROTOTYPES: HOW MUCH TIME AND MONEY TO SPEND
      • Guest AuthorGuest Author
      • BLUE ORANGE
      • BOARD GAME ART
      • February 23, 2015
      • 0 Comments
      PROTOTYPES: HOW MUCH TIME AND MONEY TO SPEND

      ONE DESIGNER’S TAKE This is a guest blog post from Chénier La Salle, designer of NY1901 – a game soon to be released by Blue Orange CONFLICTING ADVICE I think I have 5…

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      THE PROBLEMS WITH WEREWOLF
      • Guest AuthorGuest Author
      • GAMES FOR LARGE GROUPS
      • GAMES WITH A MODERATOR
      • February 13, 2015
      • 0 Comments
      THE PROBLEMS WITH WEREWOLF

      Upon the last full moon, the League received a mysterious letter, scrawled on a torn bloody parchment, delivered by a weary villager. The note began… Ted Alspach is a boardgame…

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      METATOPIA: MECCA FOR DESIGNERS
      • Guest AuthorGuest Author
      • AVIE WING
      • DARREN WATTS
      • January 12, 2015
      • 0 Comments
      METATOPIA: MECCA FOR DESIGNERS

      A guest post from JR Honeycutt, who is one of the busiest folks in the game industry today. He’s probably designing a game, hosting a podcast, running a charity, rocking the…

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      THE GAME DESIGN MERIT BADGE
      • Guest AuthorGuest Author
      • BOY SCOUTS OF AMERICA
      • DAVID MULLICH
      • December 10, 2014
      • 0 Comments
      THE GAME DESIGN MERIT BADGE

      David Mullich is a video game designer and consultant, and a game production instructor at The Los Angeles Film School. We’ve ‘met’ David through twitter – he’s active in social…

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      WHY I’M TERRIBLE AT SENTINELS OF THE MULTIVERSE…
      • Guest AuthorGuest Author
      • ALPHA GAMER
      • CO-OP GAMES
      • December 3, 2014
      • 0 Comments
      WHY I’M TERRIBLE AT SENTINELS OF THE MULTIVERSE…

      …AND OTHER LESSONS LEARNED FROM CO-OP GAMES Introduction by Peter Vaughan: Nicholas Yu is an active and positive collaborator on Facebook, Game Crafter, Kickstarter, Twitter (@yutingxiang) and at the League –…

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      PITCH SLAP YOUR GAME TO A CUSTOMER
      • Guest AuthorGuest Author
      • FRANK ZAZANIS II
      • GAME CONVENTIONS
      • October 13, 2014
      • 0 Comments
      PITCH SLAP YOUR GAME TO A CUSTOMER

      Guest Post by Frank Zazanis. Frank is a designer and publisher in Southern California. Check out his company website: General Nonsense Games and be sure to stop his booth at Strategicon or wherever else he might…

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      Posts pagination

      1 2 3 4
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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