Games of Emotion: Interview with Game Designer, Matt Leacock

Games of Emotion: Interview with Game Designer, Matt Leacock

Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed…

Do Diligence!

Do Diligence!

When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide…

How to Playtest – Part 3, Being a Good Playtester

How to Playtest – Part 3, Being a Good Playtester

Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key…

Selling Yourself

Selling Yourself

The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin…

On the campaign trail with Campaign Trail

On the campaign trail with Campaign Trail

I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter…

Are Backers Always Right?

Are Backers Always Right?

What do you do as a Kickstarter creator when the public (your potential backer population) is telling you they want one thing, and every other…

Watching People Use Your Rulebook

Watching People Use Your Rulebook

This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares a practical example of…

Graphic Design Tips for Sell Sheets: A Sell Sheet Makeover Part 2

Graphic Design Tips for Sell Sheets: A Sell Sheet Makeover Part 2

Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different…

Giant Walls of Text & Other Sell Sheet Mistakes: A Sell Sheet Makeover

Giant Walls of Text & Other Sell Sheet Mistakes: A Sell Sheet Makeover

I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat,…

The Stages of Playtesting

The Stages of Playtesting

“This is really good. I like how you have to figure out what’s in your opponent’s hand to get rid of it.” “This doesn’t work…

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