Making Volatility Work for Your Game Part 2

Making Volatility Work for Your Game Part 2

In Part 1 of this series, I explored the nature of volatility and tips on how to add volatility to your game without turning players…

Making Volatility Work For Your Game

Making Volatility Work For Your Game

In my day job as a casino slot game designer, I think a lot about volatility. Volatility is the double-edged sword that provides the thrill…

Game Elements: Scoring

Game Elements: Scoring

Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and…

Breaking Down Games

Breaking Down Games

I’ve been designing games for many years now, and one trend I’ve noticed in my own design style is that I continuously approach games from…

Fine-tuning Scoring on Hundred Kings War

Fine-tuning Scoring on Hundred Kings War

Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with…

Building Tension: The Ars Victor Glory Track

Building Tension: The Ars Victor Glory Track

A good game will make you feel like these guys. No, not fabulous. UNDER PRESSURE. Get it? Tension: the uncertainty gap. The distance between desire…