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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag PROTOSPIEL

      1. Home
      2. UNPUB PROTOSPIEL SAN JOSE 2015 – PHOTO REPORT
      UNPUB PROTOSPIEL SAN JOSE 2015 – PHOTO REPORT
      • Luke LaurieLuke Laurie
      • DESIGN CONTEST
      • GAME KASTLE
      • May 8, 2015
      • 0 Comments
      UNPUB PROTOSPIEL SAN JOSE 2015 – PHOTO REPORT

      What an amazing playtesting event! Holy smokes! There’s so much to say, but I’ll keep it short and let pictures (and videos) do most of the talking. Five Members of…

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      THE LEAGUE RUNDOWN: APRIL
      • Scott CaputoScott Caputo
      • ASKING FOR TROBILS
      • BEARANOIA: ONE OF YOU IS A BEAR
      • May 1, 2015
      • 0 Comments
      THE LEAGUE RUNDOWN: APRIL

      WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS While I’ve been making progress on several prototypes my number one priority is…

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      EVENTS FOR GAME DESIGNERS 2015
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CELESTICON
      • March 23, 2015
      • 0 Comments
      EVENTS FOR GAME DESIGNERS 2015

      THIS POST IS A RESOURCE FOR DESIGNERS AND GAMEMAKERS LOOKING FOR EVENTS TO:   PLAYTEST GAMES IMPROVE DESIGN SKILLS MAKE CONNECTIONS IN THE INDUSTRY GET FACE TIME WITH PROSPECTIVE PUBLISHERS…

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      A LEAGUE OF YOUR OWN: BUILDING A GAME DESIGN COMMUNITY
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CONVENTIONS
      • February 11, 2015
      • 0 Comments
      A LEAGUE OF YOUR OWN: BUILDING A GAME DESIGN COMMUNITY

      One of the coolest things about game design, in my opinion, is that whether you’re a solo designer or you’re part of a team, you need other people to help…

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      HOW TO PLAYTEST – PART 1 “SET THE STAGE”
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CARD GAMES
      • October 24, 2014
      • 0 Comments
      HOW TO PLAYTEST – PART 1 “SET THE STAGE”

      Playtesting games can be fun, insightful, and productive. It can also be disappointing, frustrating, and uncomfortable. Worse still, sometimes, playtesting is simply a waste of time. With the best games…

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      • Luke LaurieLuke Laurie
      • belfort
      • BOARDGAMES
      • August 6, 2014
      • 0 Comments
      HOW TO BUILD A SELL SHEET FOR YOUR GAME

      A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics: WHAT IS A SELL SHEET? WHEN DO…

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      STARTING AND GROWING SOCALPLAYTESTING YAHOO GROUP
      • Norv BrooksNorv Brooks
      • CONSISTENCY
      • GAME DESIGN GROUPS
      • June 18, 2014
      • 0 Comments
      STARTING AND GROWING SOCALPLAYTESTING YAHOO GROUP

      The SoCalPlaytesting Yahoo group currently has a membership of 126 of which approximately 20 to 25 members meet regularly a least once a month and sometimes twice a month. The group…

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      DO YOU PROTOSPIEL?
      • Peter VaughanPeter Vaughan
      • BOARDGAME BUILDERS
      • DESIGNERS
      • May 5, 2014
      • 0 Comments
      DO YOU PROTOSPIEL?

      EXCUSE ME, PROTOSPIEL? Basically, designer’s heaven. Affordable, full of connections, game testing all weekend long! WHAT’S INSIDE In this blog post we’re going to cover: The games The people and…

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      PERCEPTION IS REALITY: HOW TO BE BIGGER THAN YOU ARE
      • Jeff CorneliusJeff Cornelius
      • ADVERTISING
      • BOARD GAME GEEK
      • April 14, 2014
      • 0 Comments
      PERCEPTION IS REALITY: HOW TO BE BIGGER THAN YOU ARE

      So, you’re a small time game designer or publisher. How do you get bigger? How do you increase your presence within the industry? Answer – act like the person you…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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