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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag PLAYTESTING

      1. Home
      2. FINDING BALANCE BEFORE PLAYTESTING
      FINDING BALANCE BEFORE PLAYTESTING
      • Christian StrainChristian Strain
      • BALANCE
      • BOARDGAME
      • October 26, 2017
      • 0 Comments
      FINDING BALANCE BEFORE PLAYTESTING

      How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…

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      DO DILIGENCE!
      • Seth JaffeeSeth Jaffee
      • BOARD GAMES
      • DESIGN
      • January 11, 2017
      • 0 Comments
      DO DILIGENCE!

      When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…

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      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • DESIGN
      • August 24, 2016
      • 0 Comments
      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER

      Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…

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      PACIFICON PROTOSPIEL
      • Luke LaurieLuke Laurie
      • DESIGNING
      • NETWORKING
      • August 5, 2016
      • 0 Comments
      PACIFICON PROTOSPIEL

      HTTPS://BIT.LY/PACIFICPROTO   You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day weekend. But did you know…

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      TAKING AUDIO FEEDBACK
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COLLABORATION
      • July 20, 2016
      • 0 Comments
      TAKING AUDIO FEEDBACK

      Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in Mathematics at UC San Diego.…

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      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • Norv BrooksNorv Brooks
      • GAMES
      • PLAYTESTING
      • June 22, 2016
      • 0 Comments
      ARE YOUR PROTOTYPES GOOD ENOUGH?

      Building prototypes is time consuming, tedious, and often expensive. So, you might be wondering: How good does your prototype have to be? How much money should you be spending? And…

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      DEPTH AND COMPLEXITY OF DESIGN – WITH RANDY HOYT OF FOXTROT GAMES
      • Michael DomenyMichael Domeny
      • COMPLEX
      • COMPLEXITY
      • June 1, 2016
      • 0 Comments
      DEPTH AND COMPLEXITY OF DESIGN – WITH RANDY HOYT OF FOXTROT GAMES

      Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the mechanics are pretty straightforward; you…

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      UNPUB-IN-REVIEW HAIKU
      • Michael DomenyMichael Domeny
      • CHIPOTLE
      • DESIGN
      • April 15, 2016
      • 0 Comments
      UNPUB-IN-REVIEW HAIKU

      Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide you a zen-like respite from the mental strain of…

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      PLAYTEST TACTIC: THE STRESS TEST
      • Michael DomenyMichael Domeny
      • BOARD GAMES
      • HEART
      • October 14, 2015
      • 0 Comments
      PLAYTEST TACTIC: THE STRESS TEST

      To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence you to a vigorous run…

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      OGRECAVE INTERVIEW WITH LUKE LAURIE
      • adminadmin
      • CELESTICON
      • CELESTISPIEL
      • October 9, 2015
      • 0 Comments
      OGRECAVE INTERVIEW WITH LUKE LAURIE

      Game designer and League of Gamemakers member Luke Laurie was interviewed at Celesticon 2014. Topics covered include Celestispiel, the work of the League of Gamemakers, and other aspects of the…

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      Posts pagination

      1 2 … 4
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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