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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag PLAY TESTING

      1. Home
      2. IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES
      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • May 30, 2016
      • 0 Comments
      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES

      What do you do when your gaming group can’t get together and your family is busy with other endevours? You play with yourself of course! One of the most requested…

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      TESTING, 1… 2… 3…
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • BOARD GAMES
      • April 13, 2016
      • 0 Comments
      TESTING, 1… 2… 3…

      The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen for people heading to any designer convention,…

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      FIX THE PROBLEM, NOT THE SYMPTOM!
      • Seth JaffeeSeth Jaffee
      • EMINENT DOMAIN
      • GAME DESIGN
      • March 30, 2016
      • 0 Comments
      FIX THE PROBLEM, NOT THE SYMPTOM!

      Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game — but if the same…

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      BOARD GAME WORLD VIEW
      • Guest AuthorGuest Author
      • BOARD GAMES
      • CULTURE
      • February 8, 2016
      • 0 Comments
      BOARD GAME WORLD VIEW

      Introduction by Peter Vaughan: I often find that the games of Ta-Te Wu are very unique, and offer a perspective I don’t see in other designs. Case in point –…

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      FEEDBACK FRENZY: HOW TO (GRACEFULLY!) OFFER YOUR THOUGHTS
      • Guest AuthorGuest Author
      • ADVICE
      • CONSTRUCTIVE CRITICISM
      • November 11, 2015
      • 0 Comments
      FEEDBACK FRENZY: HOW TO (GRACEFULLY!) OFFER YOUR THOUGHTS

      Guest post by Pete Butler-Davis. From Jasmine: As game designers, my husband Pete and I have been in a position to receive a LOT of feedback – some good, and some very,…

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      GET IN THE GAME!
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • belfort
      • August 12, 2015
      • 0 Comments
      GET IN THE GAME!

      I was once offered the opportunity to write something up for Why I Design Games – Collected essays from established game designers on the theory, art, and compulsion of board game…

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      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?
      • Scott CaputoScott Caputo
      • ADVICE
      • BALANCE
      • July 27, 2015
      • 0 Comments
      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?

      Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…

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      ENJOY THE WORK, NOT YOUR EXPECTATIONS
      • Guest AuthorGuest Author
      • AETHER MAGIC
      • FOCUS
      • February 27, 2015
      • 0 Comments
      ENJOY THE WORK, NOT YOUR EXPECTATIONS

      The Happy Mitten Games podcast has recently featured guests such as James Ernest, Darrell Louder of Unpub, Richard Bliss, Stronghold Games, Calliope Games, and more. The crew blogs passionately about all aspects…

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      HOSTING AN UNPUB MINI EVENT
      • Guest AuthorGuest Author
      • GALVANIZED STUDIOS
      • NETWORKING
      • February 25, 2015
      • 0 Comments
      HOSTING AN UNPUB MINI EVENT

      Jessica Berlin is not only a stay-at-home mom to a three-year old son and newborn baby (congrats!), she’s also the Chief Operating Officer of Galvanized Studios, a San Diego-based game…

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      PROTOTYPES: HOW MUCH TIME AND MONEY TO SPEND
      • Guest AuthorGuest Author
      • BLUE ORANGE
      • BOARD GAME ART
      • February 23, 2015
      • 0 Comments
      PROTOTYPES: HOW MUCH TIME AND MONEY TO SPEND

      ONE DESIGNER’S TAKE This is a guest blog post from Chénier La Salle, designer of NY1901 – a game soon to be released by Blue Orange CONFLICTING ADVICE I think I have 5…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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