Skip to content
League of Gamemakers

The Best Games Are Yet To Be Made

    • HOME
    • AUTHORS
    • BLOG
    • OUR GAMES
    • KICKSTARTER CORNER
    • TOPICS
      • Designing
      • Feature
      • Gaming
      • Kickstarter
      • Mechanics
      • Musings
      • Playtesting
      • Prototyping
      • Publishing
      • Reviews
      • Technical
    • CONTACT
    • HOME
    • AUTHORS
    • BLOG
    • OUR GAMES
    • KICKSTARTER CORNER
    • TOPICS
      • Designing
      • Feature
      • Gaming
      • Kickstarter
      • Mechanics
      • Musings
      • Playtesting
      • Prototyping
      • Publishing
      • Reviews
      • Technical
    • CONTACT
    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag MECHANICS

      1. Home
      2. TRANSMOGRIFY YOUR MECHANICS
      TRANSMOGRIFY YOUR MECHANICS
      • Brad BrooksBrad Brooks
      • CARD DECKS
      • DICE
      • April 11, 2014
      • 0 Comments
      TRANSMOGRIFY YOUR MECHANICS

      Sometimes when designing a game the mechanic that seems like an obvious fit is actually constraining you, preventing you from exploring interesting paths and alternatives. Let me illustrate with an example.…

      Continue reading
      THE WORLD OF THE PLAY
      • Kelsey DomenyKelsey Domeny
      • AMBERDEN AFFAIR
      • FORBIDDEN DESERT
      • March 26, 2014
      • 0 Comments
      THE WORLD OF THE PLAY

      I am an actor as well as a game-designer. And so, when designing games, I often think of the world being created around and within the game. I call this, “the…

      Continue reading
      ADDING OPPORTUNITY COSTS: ARMY BUILDING IN ARS VICTOR
      • Stephen DeBaunStephen DeBaun
      • DESIGN
      • DESIGNER
      • March 24, 2014
      • 0 Comments
      ADDING OPPORTUNITY COSTS: ARMY BUILDING IN ARS VICTOR

      This is the second article I’ve written that talks about some cool mechanics I discovered while designing Ars Victor. You can read the first one at: Building Tension: The Ars…

      Continue reading
      • Stephen DeBaunStephen DeBaun
      • DESIGN
      • DESIGNER
      • March 5, 2014
      • 0 Comments
      BUILDING TENSION: THE ARS VICTOR GLORY TRACK

      Tension: the uncertainty gap. The distance between desire and potential. From a game design perspective, I define tension as the anticipation of changes in fortune. Games that are good at…

      Continue reading
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 2
      • Luke LaurieLuke Laurie
      • ADVICE
      • ANALYSIS PARALYSIS
      • February 10, 2014
      • 0 Comments
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 2

      In Part 1 of this series, I discussed the origins of analysis paralysis and five principles to keep in mind while designing. In this installment, I give you ten methods to reduce…

      Continue reading
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 1
      • Luke LaurieLuke Laurie
      • ANALYSIS PARALYSIS
      • BOARDGAMES
      • February 7, 2014
      • 0 Comments
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 1

      At first I was afraid, I was petrified. I stared down at my meeples and I almost cried. So I re-read all my cards, Thought of decisions I could choose,…

      Continue reading
      GAME MECHANICS THAT PREVENT GANGING-UP AND TURTLING
      • Tom JollyTom Jolly
      • GANGING-UP
      • MECHANICS
      • January 29, 2014
      • 0 Comments
      GAME MECHANICS THAT PREVENT GANGING-UP AND TURTLING

      Anyone who’s ever played games has run into some that allow two people to gang-up on a third player, or stand to the side while two other players beat the…

      Continue reading

      Posts pagination

      1 … 6 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
      Copyright © 2025 League of Gamemakers | All Rights Reserved
      Back to Top