Depth and Complexity of Design – with Randy Hoyt of Foxtrot Games

Depth and Complexity of Design – with Randy Hoyt of Foxtrot Games

Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the…

Unpub-in-Review Haiku

Unpub-in-Review Haiku

Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide…

Tabletop Tops 2015

Tabletop Tops 2015

Ok, you’ve read the tabletop tips and thanks. Now, just in time for holiday discounted shopping, it’s time for tops. The Leaguers were asked what…

The League Rundown: April

The League Rundown: April

What was your primary project this month? What game is hot for you right now?

Finding Harmony by Changing a Theme

Finding Harmony by Changing a Theme

This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game…

The Themes, They Are A’ Changing

Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night,…