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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DESIGN

      1. Home
      2. GAME ELEMENTS AND STRANGE RITUALS
      GAME ELEMENTS AND STRANGE RITUALS
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME DESIGN
      • November 2, 2017
      • 0 Comments
      GAME ELEMENTS AND STRANGE RITUALS

      Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix those problems. The initial vision…

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      10 U.S. DESIGNERS YOU SHOULD CHECK OUT!
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • July 24, 2017
      • 0 Comments
      10 U.S. DESIGNERS YOU SHOULD CHECK OUT!

      So much goodness happening in gaming right now, that I wanted to draw attention to 10 U.S. Game Designers that are always on my radar. Check ’em out! 10 U.S.…

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      DICE OR CARDS
      • Teale FristoeTeale Fristoe
      • COMPONENTS
      • GAME DESIGN
      • June 7, 2017
      • 0 Comments
      DICE OR CARDS

      Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include…

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      PITCHING YOUR GAME BY VIDEO – BOSTONFIG
      • Guest AuthorGuest Author
      • BOSTONFIG
      • CONTEST
      • March 14, 2017
      • 0 Comments
      PITCHING YOUR GAME BY VIDEO – BOSTONFIG

      Guest author Tim Blank is a game designer from Boston, MA. He is the Vice President for the Boston Festival of Indie Games, New England’s largest indie game festival, where…

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      CANNIBALIZING MECHANICS
      • Teale FristoeTeale Fristoe
      • CORPORATE AMERICA
      • GAME DESIGN
      • March 9, 2017
      • 0 Comments
      CANNIBALIZING MECHANICS

      If you’ve played Pandemic, you know how great the infection deck mechanic is: after an outbreak, the discard pile is shuffled and put on top of the deck, ensuring that the…

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      TIPS FOR DESIGNING HEAVIER GAMES
      • Scott CaputoScott Caputo
      • CATAN
      • DECISION MAKING
      • February 9, 2017
      • 0 Comments
      TIPS FOR DESIGNING HEAVIER GAMES

      Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new co-design with fellow Leaguer, Luke…

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      INDIE LESSONS: MIND CONTROL SOFTWARE
      • Eduardo BarafEduardo Baraf
      • EDO
      • GAME DESIGN
      • December 2, 2016
      • 0 Comments
      INDIE LESSONS: MIND CONTROL SOFTWARE

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…

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      WHAT’S YOUR PUZZLE?
      • Teale FristoeTeale Fristoe
      • BOARDGAMES
      • GAME DESIGN
      • October 18, 2016
      • 0 Comments
      WHAT’S YOUR PUZZLE?

      While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for players to interact, clear goals…

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      THE MAGICIANS’ ASSISTANT – MENTAL MODELS IN GAME DESIGN
      • Eduardo BarafEduardo Baraf
      • BOARD GAMES
      • GAME DESIGN
      • October 3, 2016
      • 0 Comments
      THE MAGICIANS’ ASSISTANT – MENTAL MODELS IN GAME DESIGN

      Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the game industry a long time,…

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      STEALTHY MATH
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME DESIGN
      • September 27, 2016
      • 0 Comments
      STEALTHY MATH

      If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m…

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      Posts pagination

      1 2 … 12
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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