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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag DESIGNING

      1. Home
      2. PLAY GAMES!
      PLAY GAMES!
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • February 24, 2017
      • 0 Comments
      PLAY GAMES!

      Want to make great games? Play great games! This is a short reminder why it is so important. PLAY GAMES!

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      HOW TO DESIGN TIE-BREAKERS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • DESIGN
      • September 12, 2016
      • 0 Comments
      HOW TO DESIGN TIE-BREAKERS

      There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers of Catan). Some end with a…

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      TOO MANY GAMES, TOO LITTLE TIME
      • Peter VaughanPeter Vaughan
      • BLOGGING
      • BOARD GAMES
      • September 1, 2016
      • 0 Comments
      TOO MANY GAMES, TOO LITTLE TIME

      I can think of five moments in the last week I would like to blog about. Specifically things that would make fun topics here at the League of Gamemakers. A…

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      PACIFICON PROTOSPIEL
      • Luke LaurieLuke Laurie
      • DESIGNING
      • NETWORKING
      • August 5, 2016
      • 0 Comments
      PACIFICON PROTOSPIEL

      HTTPS://BIT.LY/PACIFICPROTO   You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day weekend. But did you know…

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      HOW TO DECIDE IF YOU NEED A GAME DESIGN PARTNER
      • Jasmine DavisJasmine Davis
      • COLLABORATION
      • COOPERATION
      • May 23, 2016
      • 0 Comments
      HOW TO DECIDE IF YOU NEED A GAME DESIGN PARTNER

      When I first started designing games, my husband Pete and I were very intentional about saying, “These are your games, these are my games, and these are the games we…

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      DESIGNING OUTSIDE YOURSELF
      • Mark MajorMark Major
      • ADVICE
      • DESIGN
      • April 20, 2016
      • 0 Comments
      DESIGNING OUTSIDE YOURSELF

      A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…

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      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • February 22, 2016
      • 0 Comments
      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY

      I HAVE ALWAYS BEEN A LOVER OF MECHANICS. For as long as I can remember, I have felt the pull of new and exciting ways to take actions, of intricate…

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      THE RIGHT TYPE OF FUN FOR YOUR GAME
      • Christian StrainChristian Strain
      • BOARD GAMES
      • BUILDING
      • February 3, 2016
      • 0 Comments
      THE RIGHT TYPE OF FUN FOR YOUR GAME

      Game designers approach games in their own way. The goal, however, is essentially the same; make something fun. It’s easy to get caught up in mechanics or theme and fail…

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      WINTER SECRETS 2015
      • adminadmin
      • BOARD GAMES
      • DESIGNING
      • December 1, 2015
      • 0 Comments
      WINTER SECRETS 2015

      Our agents are deep undercover (or under covers?) for the Winter season, but we couldn’t resist a bit of fun in December. As your ‘not-so-secret’ blog into the world of…

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      DESIGNING FOR THE FOUR TYPES OF GAMERS
      • Michael DomenyMichael Domeny
      • AIMEYJ
      • BUTCH
      • October 7, 2015
      • 0 Comments
      DESIGNING FOR THE FOUR TYPES OF GAMERS

      In an earlier article about types of gamers, I introduced you to four personalities that, individually or in combination, do a pretty good job of personifying how gamers will play your…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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