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    • HOME
    • AUTHORS
    • BLOG
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    • KICKSTARTER CORNER
    • TOPICS
      • Designing
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      • Playtesting
      • Prototyping
      • Publishing
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    • CONTACT
    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag COMPONENTS

      1. Home
      2. PANDA DESIGN GUIDEBOOK: A STEP-BY-STEP WALKTHROUGH
      PANDA DESIGN GUIDEBOOK: A STEP-BY-STEP WALKTHROUGH
      • Eduardo BarafEduardo Baraf
      • COMPONENTS
      • DESIGN
      • September 8, 2017
      • 0 Comments
      PANDA DESIGN GUIDEBOOK: A STEP-BY-STEP WALKTHROUGH

      Panda Game Manufacturing has provided the board game industry with an incredible Design Guidebook for the proper preparation of game files for print. Whether or not you are using Panda,…

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      DICE OR CARDS
      • Teale FristoeTeale Fristoe
      • COMPONENTS
      • GAME DESIGN
      • June 7, 2017
      • 0 Comments
      DICE OR CARDS

      Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include…

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      IN DEFENSE OF CUBES
      • Luke LaurieLuke Laurie
      • BITS
      • BOARDGAMES
      • January 20, 2016
      • 0 Comments
      IN DEFENSE OF CUBES

      Cubes get a bad rap in the boardgame community. They are often seen as unthematic, boring, and unoriginal. “Cube-pusher” is a derogatory term used to describe resource-heavy games that might…

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      DESIGNING BOARDGAMES EFFICIENTLY FOR COST
      • Christian StrainChristian Strain
      • BOARDGAMES
      • CARDS
      • October 30, 2015
      • 0 Comments
      DESIGNING BOARDGAMES EFFICIENTLY FOR COST

      Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a game design to a publisher,…

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      THE POWER OF THE MEEPLE
      • Christina MajorChristina Major
      • COMPONENTS
      • MEEPLE
      • June 12, 2015
      • 0 Comments
      THE POWER OF THE MEEPLE

      Back in my post about packaging your game, we talked a bit about how to show off the fun, unique pieces of your game. Distinct pieces can do lots of things…

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      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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