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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag BALANCE

      1. Home
      2. FINDING BALANCE BEFORE PLAYTESTING
      FINDING BALANCE BEFORE PLAYTESTING
      • Christian StrainChristian Strain
      • BALANCE
      • BOARDGAME
      • October 26, 2017
      • 0 Comments
      FINDING BALANCE BEFORE PLAYTESTING

      How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…

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      ONE OF YOU IS A BEAR: A BEARANOIA DESIGN DIARY
      • Jasmine DavisJasmine Davis
      • BALANCE
      • BEARANOIA
      • October 5, 2015
      • 0 Comments
      ONE OF YOU IS A BEAR: A BEARANOIA DESIGN DIARY

      My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…

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      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE
      • Jeff CorneliusJeff Cornelius
      • BALANCE
      • COSMIC WOMBAT GAMES
      • August 26, 2015
      • 0 Comments
      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE

      “I WANT TO LET YOU KNOW THAT I AM IN AWE OF HOW WELL YOU’VE MANAGED TO BALANCE THIS GAME! YOU’VE DONE SOMETHING TREMENDOUS WITH THIS ONE. GREAT JOB!” This…

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      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?
      • Scott CaputoScott Caputo
      • ADVICE
      • BALANCE
      • July 27, 2015
      • 0 Comments
      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?

      Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…

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      PLAYING WITH YOURSELF
      • Teale FristoeTeale Fristoe
      • ADVICE
      • BALANCE
      • June 3, 2015
      • 0 Comments
      PLAYING WITH YOURSELF

      There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of those steps is playing the…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 2
      • Kelsey DomenyKelsey Domeny
      • BALANCE
      • CIVILIZATION BUILDING
      • February 16, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 2

      Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two weeks into the DFW Nerd Night…

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      EVERYTHING I LEARNED ABOUT VARIABLE POWERS I LEARNED FROM…
      • Peter VaughanPeter Vaughan
      • BALANCE
      • CHARACTERS
      • February 4, 2015
      • 0 Comments
      EVERYTHING I LEARNED ABOUT VARIABLE POWERS I LEARNED FROM…

      Do you remember these posters? Everything in life can be learned from Kindergarten, Star Wars or cats. Ok, so the title isn’t serious (it’s not a comprehensive list or a…

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      RISK LEGACY MARATHON
      • Brad BrooksBrad Brooks
      • BALANCE
      • BOARD GAME REVIEWS
      • January 5, 2015
      • 0 Comments
      RISK LEGACY MARATHON

      RISK LEGACY IS A GAME THAT YOU PERMANENTLY CHANGE AS YOU PLAY IT The basic gameplay is Risk (amass armies and resolve combat with dice) but with a victory point ending condition that…

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      BALANCING FAMILY LIFE AND GAMING -PART 2: GAMING IS ABSOLUTELY FANTABULOUS
      • Luke LaurieLuke Laurie
      • BALANCE
      • BOARDGAMEGEEK
      • September 3, 2014
      • 0 Comments
      BALANCING FAMILY LIFE AND GAMING -PART 2: GAMING IS ABSOLUTELY FANTABULOUS

      Introduction by Luke Laurie: One of the keys to successfully balancing a gaming hobby or a career in game design is to include your kids in your gaming world. For…

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      BALANCING FAMILY LIFE AND GAMING -PART 1
      • Luke LaurieLuke Laurie
      • BALANCE
      • FAMILY
      • July 11, 2014
      • 0 Comments
      BALANCING FAMILY LIFE AND GAMING -PART 1

      Maintaining a balance between work, recreational activities, intellectual pursuits, and home life can be a challenge for any family. However, being a dedicated geek, gamer, and/or game designer doesn’t have…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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