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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag ADVICE

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      2. GOODBYE, OBSCURITY MODE
      GOODBYE, OBSCURITY MODE
      • Peter VaughanPeter Vaughan
      • ADVICE
      • BREAKING GAMES
      • January 28, 2015
      • 0 Comments
      GOODBYE, OBSCURITY MODE

      > Your company is in “stealth mode” only if people would > otherwise care to know what you’re working on. Otherwise, > you’re in “obscurity mode.” ALEX TAUSSIG on twitter Randy…

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      “ASK THE LEAGUE” – WHEN DO YOU STOP?
      • Brad BrooksBrad Brooks
      • ABANDON
      • ADVICE
      • January 23, 2015
      • 0 Comments
      “ASK THE LEAGUE” – WHEN DO YOU STOP?

      When do you know it’s time to shelve a game you’ve been developing? See what the members of the league say and share your own thoughts below in the comments!…

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      IT TAKES TWO TO MAKE A GAME GO RIGHT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CODESIGNING A GAME
      • January 16, 2015
      • 0 Comments
      IT TAKES TWO TO MAKE A GAME GO RIGHT

      Guest Post by Jasmine Davis. Jasmine Davis is a writer and game designer in Pittsburgh, PA. You can find Jasmine’s own thoughts on her website, read her thoughts on other people’s games…

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      KICKSTARTER HOMEWORK – PART 1
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • December 12, 2014
      • 0 Comments
      KICKSTARTER HOMEWORK – PART 1

      What should Kickstarter creators do to get ready to launch a campaign? Recently, I was participating in a Kickstarter seminar at a con with Teale Fristoe of Nothing Sacred Games. He…

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      THE PRICE IS RIGHT!
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARDGAMES
      • November 17, 2014
      • 0 Comments
      THE PRICE IS RIGHT!

      Now that we are moving toward getting Stones of Fate out to retail stores, one thing on my mind has been “How do I set the MSRP?” I am sure this is a question…

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      REFLECTIONS #3: THE FACE OF SUCCESS
      • Christian StrainChristian Strain
      • ADVICE
      • ASKING FOR TROBILS
      • October 17, 2014
      • 0 Comments
      REFLECTIONS #3: THE FACE OF SUCCESS

      Running a Kickstarter campaign can be a constant battle against negativity. When Asking for Trobils finally reached funding, I was elated, but that feeling didn’t last very long. It wasn’t more than…

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      DEAR DIARY: KEEPING A PLAYTEST JOURNAL
      • Michael DomenyMichael Domeny
      • ADVICE
      • DESIGN
      • October 15, 2014
      • 0 Comments
      DEAR DIARY: KEEPING A PLAYTEST JOURNAL

      Dear Diary, Among nerds, there are the board gamers. Among the board gamer nerds, there are board game designers. And among those nerds, you have the few, the proud, who,…

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      REFLECTIONS #2: MICRO-GOALS
      • Christian StrainChristian Strain
      • ADVICE
      • ASKING FOR TROBILS
      • October 10, 2014
      • 0 Comments
      REFLECTIONS #2: MICRO-GOALS

      If you’re lucky enough to have had Kickstarter projects that fund in the first day or two, then you’ve never had to contend with the following problem: How do we, as…

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      REFLECTION #1: BACKERS FIRST
      • Christian StrainChristian Strain
      • ADD ONS
      • ADVICE
      • October 3, 2014
      • 0 Comments
      REFLECTION #1: BACKERS FIRST

      I’ve just completed a 35 day successful Kickstarter and my first pearl of wisdom to share; don’t run a 35 day Kickstarter. It’s a great deal more work than you would…

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      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014 – PART 2
      • Nathan CorneliusNathan Cornelius
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 19, 2014
      • 0 Comments
      DESIGNER/PUBLISHER SPEED DATING AT GEN CON 2014 – PART 2

      In Part 1, Kelsey Domeny introduced the publisher speed dating event at GenCon and had great advice for designers pitching their games. It also included video interviews with designers and publishers…

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      Posts pagination

      1 … 4 5 6
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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