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The Best Games Are Yet To Be Made

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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3640 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3814 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3340 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4568 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3439 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23212 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      COMPONENT FIRST: A DESIGN CHALLENGE PART 3
      • Kelsey DomenyKelsey Domeny
      • BOARDGAMES
      • DFWNN GAME DESIGN COMPETITION
      • March 2, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 3

      Part 3 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! Here’s a link to Part 1 and Part 2. — The submissions…

      Continue reading
      ENJOY THE WORK, NOT YOUR EXPECTATIONS
      • Guest AuthorGuest Author
      • AETHER MAGIC
      • FOCUS
      • February 27, 2015
      • 0 Comments
      ENJOY THE WORK, NOT YOUR EXPECTATIONS

      The Happy Mitten Games podcast has recently featured guests such as James Ernest, Darrell Louder of Unpub, Richard Bliss, Stronghold Games, Calliope Games, and more. The crew blogs passionately about all aspects…

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      HOSTING AN UNPUB MINI EVENT
      • Guest AuthorGuest Author
      • GALVANIZED STUDIOS
      • NETWORKING
      • February 25, 2015
      • 0 Comments
      HOSTING AN UNPUB MINI EVENT

      Jessica Berlin is not only a stay-at-home mom to a three-year old son and newborn baby (congrats!), she’s also the Chief Operating Officer of Galvanized Studios, a San Diego-based game…

      Continue reading
      PROTOTYPES: HOW MUCH TIME AND MONEY TO SPEND
      • Guest AuthorGuest Author
      • BLUE ORANGE
      • BOARD GAME ART
      • February 23, 2015
      • 0 Comments
      PROTOTYPES: HOW MUCH TIME AND MONEY TO SPEND

      ONE DESIGNER’S TAKE This is a guest blog post from Chénier La Salle, designer of NY1901 – a game soon to be released by Blue Orange CONFLICTING ADVICE I think I have 5…

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      TEAM-BUILDING, TRANSPARENCY, AND TASTINESS – AN INTERVIEW WITH MICHAEL MINDES
      • Luke LaurieLuke Laurie
      • belfort
      • COMMUNICATION
      • February 20, 2015
      • 0 Comments
      TEAM-BUILDING, TRANSPARENCY, AND TASTINESS – AN INTERVIEW WITH MICHAEL MINDES

      Luke Laurie recently sat down (digitally) to interview the prolific founder of Tasty Minstrel Games, Michael Mindes. The outcome: a wealth of gamemaking knowledge and wisdom from a publisher who…

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      DESIGNERS AND CREATIVE CONTROL
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • CREATIVE CONTROL
      • February 18, 2015
      • 0 Comments
      DESIGNERS AND CREATIVE CONTROL

      Ryan Sanders (A.K.A. The Inquisitive Meeple) told me he was starting a new interview series about advice for people designing games or navigating the publishing world. That got me thinking… what design…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 2
      • Kelsey DomenyKelsey Domeny
      • BALANCE
      • CIVILIZATION BUILDING
      • February 16, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 2

      Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two weeks into the DFW Nerd Night…

      Continue reading
      THE PROBLEMS WITH WEREWOLF
      • Guest AuthorGuest Author
      • GAMES FOR LARGE GROUPS
      • GAMES WITH A MODERATOR
      • February 13, 2015
      • 0 Comments
      THE PROBLEMS WITH WEREWOLF

      Upon the last full moon, the League received a mysterious letter, scrawled on a torn bloody parchment, delivered by a weary villager. The note began… Ted Alspach is a boardgame…

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      A LEAGUE OF YOUR OWN: BUILDING A GAME DESIGN COMMUNITY
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CONVENTIONS
      • February 11, 2015
      • 0 Comments
      A LEAGUE OF YOUR OWN: BUILDING A GAME DESIGN COMMUNITY

      One of the coolest things about game design, in my opinion, is that whether you’re a solo designer or you’re part of a team, you need other people to help…

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      “FARMPOCALYPSE PIRATE NINJAS”: MAKING MASH-UP THEMES WORK
      • Christina MajorChristina Major
      • ASYMMETRIC DESIGN
      • BRAINS GRAINS AND TRAINS
      • February 9, 2015
      • 0 Comments
      “FARMPOCALYPSE PIRATE NINJAS”: MAKING MASH-UP THEMES WORK

      It’s not easy standing out as a mash-up game. Mark and I have been testing and demoing our flagship game Zerpang! since 2006. Back then, we were Catan-casual gamers and had no…

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      Posts pagination

      1 … 32 33 34 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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