FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES
A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…
A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…
The number of people who are willing to put in the effort to research rules online and figure out how to play your game is embarrassingly small, and it’s equally…
Maybe no one in the board game industry has worn as many different hats as Dale Yu. He is the Editor in Chief of OpinionatedGamers.com, one of the best board game…
Four years ago, I put Corporate America up on Kickstarter. Like many first time creators, I made a lot of mistakes: the overall goal was much too high; the game was too big…
Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed by the success of his…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…
Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to prove it. Sen typically designs…
Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the game industry a long time,…
About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of the more abstract concepts game designers…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…